19:40:13: Creating resource group General 19:40:13: Creating resource group Internal 19:40:13: Creating resource group Autodetect 19:40:13: SceneManagerFactory for type 'DefaultSceneManager' registered. 19:40:13: Registering ResourceManager for type Material 19:40:13: Registering ResourceManager for type Mesh 19:40:13: Registering ResourceManager for type Skeleton 19:40:13: MovableObjectFactory for type 'ParticleSystem' registered. 19:40:13: OverlayElementFactory for type Panel registered. 19:40:13: OverlayElementFactory for type BorderPanel registered. 19:40:13: OverlayElementFactory for type TextArea registered. 19:40:13: Registering ResourceManager for type Font 19:40:13: ArchiveFactory for archive type FileSystem registered. 19:40:13: ArchiveFactory for archive type Zip registered. 19:40:13: DDS codec registering 19:40:13: FreeImage version: 3.13.1 19:40:13: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 19:40:13: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 19:40:13: Registering ResourceManager for type HighLevelGpuProgram 19:40:13: Registering ResourceManager for type Compositor 19:40:13: MovableObjectFactory for type 'Entity' registered. 19:40:13: MovableObjectFactory for type 'Light' registered. 19:40:13: MovableObjectFactory for type 'BillboardSet' registered. 19:40:13: MovableObjectFactory for type 'ManualObject' registered. 19:40:13: MovableObjectFactory for type 'BillboardChain' registered. 19:40:13: MovableObjectFactory for type 'RibbonTrail' registered. 19:40:13: Loading library .\RenderSystem_Direct3D9 19:40:13: Installing plugin: D3D9 RenderSystem 19:40:13: D3D9 : Direct3D9 Rendering Subsystem created. 19:40:13: D3D9: Driver Detection Starts 19:40:13: D3D9: Driver Detection Ends 19:40:13: Plugin successfully installed 19:40:13: Loading library .\Plugin_CgProgramManager 19:40:13: Installing plugin: Cg Program Manager 19:40:13: Plugin successfully installed 19:40:13: Loading library .\Plugin_OctreeSceneManager 19:40:13: Installing plugin: Octree & Terrain Scene Manager 19:40:13: Plugin successfully installed 19:40:13: *-*-* OGRE Initialising 19:40:13: *-*-* Version 1.7.0 (Cthugha) 19:40:13: Path for saving is ... C:\Users\rlpowell\Documents\My Games\Runic Games\Torchlight 2 Beta\SAVE 19:40:13: FMOD detects no hardware acceleration! 19:40:13: SoundManager Initialized 19:40:13: ArchiveFactory for archive type PAK registered. 19:40:13: Creating resource group PAK 19:40:13: Added resource location 'MEDIA/PARTICLES/TEXTURES/' of type 'PAK' to resource group 'PAK' with recursive option 19:40:13: Added resource location 'MEDIA/UI/' of type 'PAK' to resource group 'General' with recursive option 19:40:13: Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource group 'General' with recursive option 19:40:13: Added resource location './' of type 'FileSystem' to resource group 'General' 19:40:13: Creating resource group MUSIC 19:40:13: Added resource location 'music/' of type 'FileSystem' to resource group 'MUSIC' 19:40:13: Parsing scripts for resource group Autodetect 19:40:13: Finished parsing scripts for resource group Autodetect 19:40:13: Parsing scripts for resource group General 19:40:13: Finished parsing scripts for resource group General 19:40:13: Parsing scripts for resource group Internal 19:40:13: Finished parsing scripts for resource group Internal 19:40:13: Parsing scripts for resource group MUSIC 19:40:13: Finished parsing scripts for resource group MUSIC 19:40:13: Parsing scripts for resource group PAK 19:40:13: Finished parsing scripts for resource group PAK 19:40:13: Creating resource group Shaders 19:40:13: Added resource location 'programs/' of type 'FileSystem' to resource group 'Shaders' with recursive option 19:40:13: Compressing memory size is: 84 19:40:13: Compressing memory size is: 86 19:40:13: Compressing memory size is: 92 19:40:13: Compressing memory size is: 97 19:40:13: Compressing memory size is: 98 19:40:13: Compressing memory size is: 100 19:40:13: Compressing memory size is: 103 19:40:13: Compressing memory size is: 4177 19:40:13: MovableObjectFactory for type 'PUParticleSystem' registered. 19:40:13: MovableObjectFactory for type 'BoxSet' registered. 19:40:13: MovableObjectFactory for type 'SphereSet' registered. 19:40:13: Compressing memory size is: 16018 19:40:13: Compressing memory size is: 71690 19:40:13: GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. Room piece guid is: -3691357540205283053 19:40:13: GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. Room piece guid is: -8499989545814233359 19:40:13: GUID of room piece is not unique in alias set: TUNDRA_SNOW. Room piece guid is: 6465848823990489780 19:40:14: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-ATI Radeon HD 4800 Series 19:40:14: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-ATI Radeon HD 4800 Series 19:40:14: CPU Identifier & Features 19:40:14: ------------------------- 19:40:14: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz 19:40:14: * SSE: yes 19:40:14: * SSE2: yes 19:40:14: * SSE3: yes 19:40:14: * MMX: yes 19:40:14: * MMXEXT: yes 19:40:14: * 3DNOW: no 19:40:14: * 3DNOWEXT: no 19:40:14: * CMOV: yes 19:40:14: * TSC: yes 19:40:14: * FPU: yes 19:40:14: * PRO: yes 19:40:14: * HT: no 19:40:14: ------------------------- 19:40:14: D3D9 : Subsystem Initialising 19:40:14: Registering ResourceManager for type Texture 19:40:14: Registering ResourceManager for type GpuProgram 19:40:14: *************************************** 19:40:14: *** D3D9 : Subsystem Initialised OK *** 19:40:14: *************************************** 19:40:14: Setting YRatio Init - 1.40625 19:40:14: D3D9RenderSystem::_createRenderWindow "Torchlight II v.0.14.8.1", 1904x1080 windowed miscParams: FSAA=2 border=fixed left=6 top=37 vsync=false 19:40:14: D3D9 : Created D3D9 Rendering Window 'Torchlight II v.0.14.8.1' : 1904x1080, 32bpp 19:40:14: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 19:40:14: D3D9: Vertex texture format supported - PF_L8 19:40:14: D3D9: Vertex texture format supported - PF_L16 19:40:14: D3D9: Vertex texture format supported - PF_A8 19:40:14: D3D9: Vertex texture format supported - PF_A4L4 19:40:14: D3D9: Vertex texture format supported - PF_BYTE_LA 19:40:14: D3D9: Vertex texture format supported - PF_R5G6B5 19:40:14: D3D9: Vertex texture format supported - PF_B5G6R5 19:40:14: D3D9: Vertex texture format supported - PF_A4R4G4B4 19:40:14: D3D9: Vertex texture format supported - PF_A1R5G5B5 19:40:14: D3D9: Vertex texture format supported - PF_A8R8G8B8 19:40:14: D3D9: Vertex texture format supported - PF_B8G8R8A8 19:40:14: D3D9: Vertex texture format supported - PF_A2R10G10B10 19:40:14: D3D9: Vertex texture format supported - PF_A2B10G10R10 19:40:14: D3D9: Vertex texture format supported - PF_DXT1 19:40:14: D3D9: Vertex texture format supported - PF_DXT2 19:40:14: D3D9: Vertex texture format supported - PF_DXT3 19:40:14: D3D9: Vertex texture format supported - PF_DXT4 19:40:14: D3D9: Vertex texture format supported - PF_DXT5 19:40:14: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 19:40:14: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 19:40:14: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 19:40:14: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 19:40:14: D3D9: Vertex texture format supported - PF_X8R8G8B8 19:40:14: D3D9: Vertex texture format supported - PF_X8B8G8R8 19:40:14: D3D9: Vertex texture format supported - PF_R8G8B8A8 19:40:14: D3D9: Vertex texture format supported - PF_DEPTH 19:40:14: D3D9: Vertex texture format supported - PF_SHORT_RGBA 19:40:14: D3D9: Vertex texture format supported - PF_FLOAT16_R 19:40:14: D3D9: Vertex texture format supported - PF_FLOAT32_R 19:40:14: D3D9: Vertex texture format supported - PF_SHORT_GR 19:40:14: D3D9: Vertex texture format supported - PF_FLOAT16_GR 19:40:14: D3D9: Vertex texture format supported - PF_FLOAT32_GR 19:40:14: D3D9: Vertex texture format supported - PF_SHORT_RGB 19:40:14: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 19:40:14: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 19:40:14: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 19:40:14: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 19:40:14: RenderSystem capabilities 19:40:14: ------------------------- 19:40:14: RenderSystem Name: Direct3D9 Rendering Subsystem 19:40:14: GPU Vendor: ati 19:40:14: Device Name: Monitor-1-ATI Radeon HD 4800 Series 19:40:14: Driver Version: 8.17.10.1124 19:40:14: * Fixed function pipeline: yes 19:40:14: * Hardware generation of mipmaps: yes 19:40:14: * Texture blending: yes 19:40:14: * Anisotropic texture filtering: yes 19:40:14: * Dot product texture operation: yes 19:40:14: * Cube mapping: yes 19:40:14: * Hardware stencil buffer: yes 19:40:14: - Stencil depth: 8 19:40:14: - Two sided stencil support: yes 19:40:14: - Wrap stencil values: yes 19:40:14: * Hardware vertex / index buffers: yes 19:40:14: * Vertex programs: yes 19:40:14: * Number of floating-point constants for vertex programs: 256 19:40:14: * Number of integer constants for vertex programs: 16 19:40:14: * Number of boolean constants for vertex programs: 16 19:40:14: * Fragment programs: yes 19:40:14: * Number of floating-point constants for fragment programs: 224 19:40:14: * Number of integer constants for fragment programs: 16 19:40:14: * Number of boolean constants for fragment programs: 16 19:40:14: * Geometry programs: no 19:40:14: * Number of floating-point constants for geometry programs: 116 19:40:14: * Number of integer constants for geometry programs: 105 19:40:14: * Number of boolean constants for geometry programs: 109 19:40:14: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 19:40:14: * Texture Compression: yes 19:40:14: - DXT: yes 19:40:14: - VTC: no 19:40:14: - PVRTC: no 19:40:14: * Scissor Rectangle: yes 19:40:14: * Hardware Occlusion Query: yes 19:40:14: * User clip planes: yes 19:40:14: * VET_UBYTE4 vertex element type: yes 19:40:14: * Infinite far plane projection: yes 19:40:14: * Hardware render-to-texture: yes 19:40:14: * Floating point textures: yes 19:40:14: * Non-power-of-two textures: yes 19:40:14: * Volume textures: yes 19:40:14: * Multiple Render Targets: 4 19:40:14: - With different bit depths: yes 19:40:14: * Point Sprites: yes 19:40:14: * Extended point parameters: yes 19:40:14: * Max Point Size: 10 19:40:14: * Vertex texture fetch: yes 19:40:14: * Number of world matrices: 0 19:40:14: * Number of texture units: 8 19:40:14: * Stencil buffer depth: 8 19:40:14: * Number of vertex blend matrices: 0 19:40:14: - Max vertex textures: 4 19:40:14: - Vertex textures shared: no 19:40:14: * Render to Vertex Buffer : no 19:40:14: * DirectX per stage constants: yes 19:40:14: DefaultWorkQueue('Root') initialising on thread main. 19:40:14: Particle Renderer Type 'billboard' registered 19:40:14: SceneManagerFactory for type 'OctreeSceneManager' registered. 19:40:14: SceneManagerFactory for type 'TerrainSceneManager' registered. 19:40:14: CreateViewports AspectRatio message - 1904 x 1080 19:40:14: CreateViewports AspectRatio message AR - 1.76296 19:40:14: Initialising resource group Shaders 19:40:14: Parsing scripts for resource group Shaders 19:40:14: Parsing script shaders.program 19:40:15: Parsing script StdQuad_vp.program 19:40:15: Parsing script Bloom.material 19:40:15: Parsing script Bloom2.material 19:40:15: Parsing script hdr.material 19:40:15: Finished parsing scripts for resource group Shaders 19:40:15: Creating resource group MEDIA/UI/HUD/SCHEMES/ 19:40:15: Added resource location 'MEDIA/UI/HUD/SCHEMES/' of type 'PAK' to resource group 'MEDIA/UI/HUD/SCHEMES/' 19:40:15: Initialising resource group MEDIA/UI/HUD/SCHEMES/ 19:40:15: Parsing scripts for resource group MEDIA/UI/HUD/SCHEMES/ 19:40:15: Finished parsing scripts for resource group MEDIA/UI/HUD/SCHEMES/ 19:40:15: Compressing memory size is: 197938 19:40:15: Creating resource group MEDIA/UI/HUD/ 19:40:15: Added resource location 'MEDIA/UI/HUD/' of type 'PAK' to resource group 'MEDIA/UI/HUD/' 19:40:15: Initialising resource group MEDIA/UI/HUD/ 19:40:15: Parsing scripts for resource group MEDIA/UI/HUD/ 19:40:15: Finished parsing scripts for resource group MEDIA/UI/HUD/ 19:40:16: Creating resource group MEDIA/MODELS/PRIMITIVES/ 19:40:16: Added resource location 'MEDIA/MODELS/PRIMITIVES/' of type 'PAK' to resource group 'MEDIA/MODELS/PRIMITIVES/' 19:40:16: Initialising resource group MEDIA/MODELS/PRIMITIVES/ 19:40:16: Parsing scripts for resource group MEDIA/MODELS/PRIMITIVES/ 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/ARROW.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/BOSS_NODE.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/BOX.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/CONE.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/CYLINDER.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/ITEM_NODE.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/MARKER.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/PLANE.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/ROTATION_QUARTER.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/ROTATION_RING.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/SPHERE.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/TORUS.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/PRIMITIVES/TREADMILL.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/MODELS/PRIMITIVES/ 19:40:16: Mesh: Loading MEDIA/MODELS/PRIMITIVES/BOX.MESH. 19:40:16: GAMEUI AspectRatio message - 1904 x 1080 19:40:16: GAMEUI AspectRatio message AR - 1.76296 19:40:16: Total sounds loaded: 1 19:40:16: Total sounds loaded: 2 19:40:16: Total sounds loaded: 3 19:40:16: Total sounds loaded: 4 19:40:16: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/shadowfade.dds' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lantern.dds' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorlanternnight.dds' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmask.dds' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/LEVELSETS/PAPERDOLL/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/PAPERDOLL/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PAPERDOLL/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/PAPERDOLL/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/PAPERDOLL/ 19:40:16: Parsing script MEDIA/LEVELSETS/PAPERDOLL/PAPERDOLL_FLOOR.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/PAPERDOLL/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PAPERDOLL/PAPERDOLL_FLOOR.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PAPERDOLL/FLOOR.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/UI/LOADING/ 19:40:16: Added resource location 'MEDIA/UI/LOADING/' of type 'PAK' to resource group 'MEDIA/UI/LOADING/' 19:40:16: Initialising resource group MEDIA/UI/LOADING/ 19:40:16: Parsing scripts for resource group MEDIA/UI/LOADING/ 19:40:16: Finished parsing scripts for resource group MEDIA/UI/LOADING/ 19:40:16: Compressing memory size is: 271788 19:40:16: D3D9 : Loading 2D Texture, image name : 'SCREENS2.DDS' with 0 mip map levels 19:40:16: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 19:40:16: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 19:40:16: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels 19:40:16: Total sounds loaded: 5 19:40:16: Released sounds : 0 19:40:16: Released sounds : 0 19:40:16: Released sounds : 0 19:40:16: Released sounds : 0 19:40:16: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 19:40:16: Logging level template data for media/layouts/MainMenus/MAINMENU_TOWN1_RULES.TEMPLATE 19:40:16: Chunk -MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN1/MAINMENU_TOWN1_JT.LAYOUT 19:40:16: Creating preset layout # 0 19:40:16: layout # 0 + chunk 0MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN1/MAINMENU_TOWN1_JT.LAYOUT 19:40:16: Choosing layout of index 0 19:40:16: Layout Chunk 0 has path MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN1/MAINMENU_TOWN1_JT.LAYOUT 19:40:16: Creating resource group MEDIA/LIGHTS/OUTDOOR/ 19:40:16: Added resource location 'MEDIA/LIGHTS/OUTDOOR/' of type 'PAK' to resource group 'MEDIA/LIGHTS/OUTDOOR/' 19:40:16: Initialising resource group MEDIA/LIGHTS/OUTDOOR/ 19:40:16: Parsing scripts for resource group MEDIA/LIGHTS/OUTDOOR/ 19:40:16: Parsing script MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LIGHTS/OUTDOOR/SHADOW_CIRCLE_01.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LIGHTS/OUTDOOR/ 19:40:16: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_SOFT_01.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_HALF_01.MESH. 19:40:16: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_TREE.MESH. 19:40:16: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_BUSH.MESH. 19:40:16: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/LIGHTS/CATACOMBS/ 19:40:16: Added resource location 'MEDIA/LIGHTS/CATACOMBS/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CATACOMBS/' 19:40:16: Initialising resource group MEDIA/LIGHTS/CATACOMBS/ 19:40:16: Parsing scripts for resource group MEDIA/LIGHTS/CATACOMBS/ 19:40:16: Parsing script MEDIA/LIGHTS/CATACOMBS/CATACOMBS_CIRCLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRATELIGHT.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LIGHTS/CATACOMBS/ 19:40:16: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRADIENT_03.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMBS/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. 19:40:16: Creating resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/ 19:40:16: Added resource location 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/' 19:40:16: Initialising resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/ 19:40:16: Parsing scripts for resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/ 19:40:16: Parsing script MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_CIRCLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_GRATELIGHT.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/ 19:40:16: Mesh: Loading MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_HALF_03.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRADIENT_04.MESH. 19:40:16: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/ 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/CHERRYTREE_BURNT_SMALL_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/CHERRYTREE_DEAD_SMALL_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/CHERRYTREE_SMALL_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/CHERRYTREE_SMALL_SNOW_03.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/CHERRYTREE_SMALL_03.MESH. 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/cherrytree_small_03.skeleton 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_TRUNK_01.DDS' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BRANCH_01.DDS' with 2147483647 mip map levels 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/IDLE.SKELETON 19:40:16: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_DAMAGED_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARDS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARD_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARD_LARGE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CART_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CAULDRON_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_COOKINGTRIPOD_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CRATE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_DOOR_BARRICADE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_DOOR_BARRICADE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ELEVATOR_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_HAMMER_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PLATFORM_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PRONGS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_RAILING_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_05.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_LARGE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SHOVEL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORTBEAMS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORTBEAMS_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORT_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_BROKEN_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_CORNER_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_CROSS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_END_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_END_BROKEN_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_STRAIGHT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_T_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_WATER_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_REINFORCEMENT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_REINFORCEMENT_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_TORCH_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_ARM_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_ARM_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARREL_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_01_DESTROYED.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_02_DESTROYED.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_03_DESTROYED.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_04_DESTROYED.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_DESTROYED_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_DESTROYED_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMAGED_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMAGED_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_SIGN_DAMAGED_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_DEAD_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_05.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CANDLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_BURNT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATACOMBS_ENTRANCE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAULDRON_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01_COLLISION.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01_MULTI.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_01_MULTI.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_DEAD_01_MULTI.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_GOBLET_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_POTION_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_SCARECROW_05.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_05.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_06.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_07.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_08.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_CASKET_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_CASKET_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_WELL_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHGRAVEYARD_ARCH_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FACE_STATUE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_DAMAGED_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GOBLIN_HUTS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GOBLIN_HUTS_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_05.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_06.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_07.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_08.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_09.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HOUSE_01_BOTTOM.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HOUSE_01_TOP.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_DOOR_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_DOOR_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_MAUSOLEUM_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIGHT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/INN.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/INN_COLLISION.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_05.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_06.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MEAT_RACK_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_A.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_DAMAGED_01_A.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MUSHROOMS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_CARCASS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_05.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_06.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_07.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_08.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_SPLAT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_HOLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_TREE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STAIR_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_LOG_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_POST_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_TENT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURM_TOTEM_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURM_TOTEM_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TREE_01_BLENDER.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TREE_02_BLENDER.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_DEAD_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/UNDOING_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_BURNT_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_DAMAGED_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEBBED_VICTIMS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEBBED_VICTIMS_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEBBED_VICTIMS_03.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEBBED_VICTIMS_04.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEBBED_VICTIMS_05.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WELL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_A.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_B.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_C.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_D.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_DAMAGED_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03_COLLISION.MESH. 19:40:16: Creating resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ 19:40:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/' 19:40:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ 19:40:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ 19:40:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/PETAL_5X4.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/ 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/BUILDING_01_LANTERN.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/BUILDING_01_LANTERN.MESH. 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/building_01_lantern.skeleton 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_TOP_01.DDS' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_01.DDS' with 2147483647 mip map levels 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/BUILDING_01_LANTERN.SKELETON 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/IDLE.SKELETON 19:40:16: Creating resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ 19:40:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/SMOKE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/SMOKE/' 19:40:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ 19:40:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ 19:40:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/FIREBALLCUTOUT.DDS' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8_ADDITIVE.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ 19:40:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/PARTICLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/PARTICLE/' 19:40:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ 19:40:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ 19:40:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SPARKORANGE.DDS' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLAMELICKS3X2CUTOUT.DDS' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_JEFF.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02_COLLISION.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01_COLLISION.MESH. 19:40:16: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/ 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/CHERRYTREE_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/CHERRYTREE_BURNT_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/CHERRYTREE_DEAD_02.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/CHERRYTREE_SNOW_02.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/CHERRYTREE_02.MESH. 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/cherrytree_02.skeleton 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/IDLE.SKELETON 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03_COLLISION.MESH. 19:40:16: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/ 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/CHERRYTREE_BURNT_SMALL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/CHERRYTREE_DEAD_SMALL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/CHERRYTREE_SMALL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/CHERRYTREE_SMALL_SNOW_01.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/CHERRYTREE_SMALL_01.MESH. 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/cherrytree_small_01.skeleton 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/IDLE.SKELETON 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01_COLLISION.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_02.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_02_COLLISION.MESH. 19:40:16: Creating resource group MEDIA/MODELS/WEAPON_RACK/ 19:40:16: Added resource location 'MEDIA/MODELS/WEAPON_RACK/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPON_RACK/' 19:40:16: Initialising resource group MEDIA/MODELS/WEAPON_RACK/ 19:40:16: Parsing scripts for resource group MEDIA/MODELS/WEAPON_RACK/ 19:40:16: Parsing script MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/MODELS/WEAPON_RACK/ 19:40:16: Mesh: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.MESH. 19:40:16: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/weapon_rack.skeleton 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.DDS' with 2147483647 mip map levels 19:40:16: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/IDLE.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/OPENING.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.SKELETON 19:40:16: Mesh: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK_COLLISION.MESH. 19:40:16: Total sounds loaded: 6 19:40:16: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHT.DDS' with 2147483647 mip map levels 19:40:16: Total sounds loaded: 7 19:40:16: Total sounds loaded: 8 19:40:16: Total sounds loaded: 9 19:40:16: Total sounds loaded: 10 19:40:16: Total sounds loaded: 11 19:40:16: Creating resource group MEDIA/PARTICLES/MODELS/ 19:40:16: Added resource location 'MEDIA/PARTICLES/MODELS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/' 19:40:16: Initialising resource group MEDIA/PARTICLES/MODELS/ 19:40:16: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/ 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/DISC.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/DISC_02.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/DISC_03.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE_02.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE_03.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/HALF_TORUS.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/OBLONG_SPHERE.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/RING.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/SQUASHED_SPHERE.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/TAPERED_RING.MATERIAL 19:40:16: Parsing script MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/ 19:40:16: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING.MESH. 19:40:16: Creating resource group MEDIA/LEVELSETS/PROPS/GENERIC/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/PROPS/GENERIC/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/GENERIC/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/PROPS/GENERIC/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/GENERIC/ 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/GENERIC/BOX_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/GENERIC/TELEPORTER_CRYSTALS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/PROPS/GENERIC/TELEPORTER_ROCK_01.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/GENERIC/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC/TELEPORTER_CRYSTALS_01.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC/TELEPORTER_CRYSTALS_01.DDS' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC/TELEPORTER_CRYSTALS_01_ILLUM.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/PARTICLES/TEXTURES/GLOW/ 19:40:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/GLOW/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/GLOW/' 19:40:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/GLOW/ 19:40:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/GLOW/ 19:40:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/GLOW/ 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_AURA.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ 19:40:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/TRAIL/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/TRAIL/' 19:40:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ 19:40:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ 19:40:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/DARTTRAIL2.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/PARTICLES/TEXTURES/VEIN/ 19:40:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/VEIN/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/VEIN/' 19:40:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/VEIN/ 19:40:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/VEIN/ 19:40:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/VEIN/ 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN15.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/PARTICLES/TEXTURES/RING/ 19:40:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/RING/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/RING/' 19:40:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/RING/ 19:40:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RING/ 19:40:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RING/ 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE011.DDS' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/GLOWSMOKE_BLUE.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/MODELS/ 19:40:16: Added resource location 'MEDIA/MODELS/' of type 'PAK' to resource group 'MEDIA/MODELS/' 19:40:16: Initialising resource group MEDIA/MODELS/ 19:40:16: Parsing scripts for resource group MEDIA/MODELS/ 19:40:16: Finished parsing scripts for resource group MEDIA/MODELS/ 19:40:16: Mesh: Loading MEDIA/MODELS/COLLIDER.MESH. 19:40:16: Creating resource group MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/ 19:40:16: Added resource location 'MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/' 19:40:16: Initialising resource group MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/ 19:40:16: Parsing scripts for resource group MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/ 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/ 19:40:16: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.MESH. 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/Grand_Regent.skeleton 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/NPC_GRANDREGENT.DDS' with 2147483647 mip map levels 19:40:16: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/FIDGET1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/IDLE.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.SKELETON 19:40:16: Creating resource group MEDIA/MODELS/NPCS/EST_F/ 19:40:16: Added resource location 'MEDIA/MODELS/NPCS/EST_F/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/EST_F/' 19:40:16: Initialising resource group MEDIA/MODELS/NPCS/EST_F/ 19:40:16: Parsing scripts for resource group MEDIA/MODELS/NPCS/EST_F/ 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_02.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_03.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_04.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_05.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/EST_F/ 19:40:16: Mesh: Loading MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.MESH. 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/NPC_EsF_town_01.skeleton 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.DDS' with 2147483647 mip map levels 19:40:16: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/DIE1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_ALERT_DIE1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_DIE1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN2.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED2.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED3.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/IDLE.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/RUN.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/WALK.SKELETON 19:40:16: Creating resource group MEDIA/MODELS/NPCS/EST_M/ 19:40:16: Added resource location 'MEDIA/MODELS/NPCS/EST_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/EST_M/' 19:40:16: Initialising resource group MEDIA/MODELS/NPCS/EST_M/ 19:40:16: Parsing scripts for resource group MEDIA/MODELS/NPCS/EST_M/ 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/EST_M.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_02.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_03.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_04.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_05.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_06.MATERIAL 19:40:16: Parsing script MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_07.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/EST_M/ 19:40:16: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.MESH. 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/NPC_EsM_town_01.skeleton 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.DDS' with 2147483647 mip map levels 19:40:16: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE2.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_DIE1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_SACRIFICE1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_TIEDUP1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_GRAVE.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_WAGON.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT2_WAGON.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_DIE1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_SACRIFICE1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TIEDUP1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN2.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_GRAVE.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_WAGON.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE2_WAGON.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE_TIEDUP_STANDING.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/RUN.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/SPAWN_THING.SKELETON 19:40:16: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/WALK.SKELETON 19:40:16: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_CIRCLE_03.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_06.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_09.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_05.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SHRUBS_01.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_04.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_06.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_05.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_01.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_07.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_06.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_04.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_03.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_02.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_08.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_01.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_MUSHROOMS_01.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.MESH. 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/LEVELSETS/Z1TUNDRA/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/Z1TUNDRA/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z1TUNDRA/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/Z1TUNDRA/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TUNDRA/ 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/PAVERS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/TUNDRAWAVE.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_FLOOR_COBBLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_FLOOR_COBBLE_01_NOSHADOW.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/WATER.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_LITTLE_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SHORT_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SHORT_SPALSH_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALL_OVAL_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TUNDRA/ZONE01.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TUNDRA/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/MINIBERM_02.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/MINIBERMS.DDS' with 2147483647 mip map levels 19:40:16: Creating resource group MEDIA/LEVELSETS/Z1TOWN/ 19:40:16: Added resource location 'MEDIA/LEVELSETS/Z1TOWN/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z1TOWN/' 19:40:16: Initialising resource group MEDIA/LEVELSETS/Z1TOWN/ 19:40:16: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/ 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_01.MATERIAL 19:40:16: Parsing script MEDIA/LEVELSETS/Z1TOWN/Z1TOWN.MATERIAL 19:40:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/ 19:40:16: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_01.MESH. 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/city_plaza_crystals_01.skeleton 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_07.DDS' with 2147483647 mip map levels 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_07_GLOW.DDS' with 2147483647 mip map levels 19:40:16: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_IDLE.SKELETON 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/RUG_SMALL.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_CLOTH_01.DDS' with 2147483647 mip map levels 19:40:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_02.MESH. 19:40:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BONES_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_05.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_BOOTH_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_TOP_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_TOP_02.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_PILLAR_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_02.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_02.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SHOVEL_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_02.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CAULDRON_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/STONE_02.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/STONE_02.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PRONGS_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_SIDEAWNING.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/STONE_04.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/STONE_04.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_04.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKS_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_05.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_BUNTING.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_02.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_HAMMER_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_01.MESH. 19:40:17: Compressing memory size is: 519280 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_TUNDRA01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SHORT_SPALSH_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPLASH_MASK_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPLASH_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SHORT_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BASE_MASK_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BASE_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPRAY_MASK_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPRAY_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/CIRCLEWAKE.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVE.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVEMASK.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALL_BASE.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_TOPCAP.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_MASK_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_MASK_02.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_03.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/RUG_LARGE.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATER.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_BASE_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_RIPPLES.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_ENV_SPEC.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_WAVES.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/STONE_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/STONE_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_02.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/TURRENT_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/TURRENT_TOP_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/PALACE_BASE_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_04.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_STAUES_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_08.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/STONE_03.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/STONE_03.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01.MESH. 19:40:17: Creating resource group MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/ 19:40:17: Added resource location 'MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/' 19:40:17: Initialising resource group MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/ 19:40:17: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/ 19:40:17: Parsing script MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/HANGING_PLANT.MATERIAL 19:40:17: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/ 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/HANGING_PLANT.MESH. 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/hanging_plant.skeleton 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/HANGING_PLANT.SKELETON 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/HANGING_PLANT/IDLE.SKELETON 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_03.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/BERM_MESA_2.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_ROCKPLUNGE.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_EDGE01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_TUNDRAFRINGE01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_TOP_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_03.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ZONE01_RIDGE01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_RIDGE01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_03.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_04.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/BERM_PROMONTORY_1.MESH. 19:40:17: Creating resource group MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/ 19:40:17: Added resource location 'MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/' 19:40:17: Initialising resource group MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/ 19:40:17: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/ 19:40:17: Parsing script MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/PALACE_01_CLOTH.MATERIAL 19:40:17: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/ 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/PALACE_01_CLOTH.MESH. 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/palace_01_cloth.skeleton 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/IDLE.SKELETON 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/PALACE_01_CLOTH.SKELETON 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/PALACE_TOP_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/PALACE_BORDER_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_02.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_03.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_04.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_05.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_06.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_09.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_11.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_10.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_ROAD_01.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/ESTHERIAN_CITY_TELEPORTER_01.DDS' with 2147483647 mip map levels 19:40:17: Creating resource group MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ 19:40:17: Added resource location 'MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/' 19:40:17: Initialising resource group MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ 19:40:17: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ 19:40:17: Parsing script MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ROUND_01_CLOTH.MATERIAL 19:40:17: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ROUND_01_CLOTH.MESH. 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/round_01_cloth.skeleton 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/ROUND_01.DDS' with 2147483647 mip map levels 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/IDLE.SKELETON 19:40:17: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ROUND_01_CLOTH.SKELETON 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_ROCKS_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01.DDS' with 2147483647 mip map levels 19:40:17: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_AWNING.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_01.MESH. 19:40:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_06.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/PILLARGLOWSOFT.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/YELLOWFUZZ.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/STONELANTERN.DDS' with 2147483647 mip map levels 19:40:17: Creating resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ 19:40:17: Added resource location 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/' 19:40:17: Initialising resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ 19:40:17: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ 19:40:17: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/LINESGLOW_ADDITIVE.DDS' with 2147483647 mip map levels 19:40:17: Creating resource group MEDIA/PARTICLES/TEXTURES/FLASH/ 19:40:17: Added resource location 'MEDIA/PARTICLES/TEXTURES/FLASH/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/FLASH/' 19:40:17: Initialising resource group MEDIA/PARTICLES/TEXTURES/FLASH/ 19:40:17: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/FLASH/ 19:40:17: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/FLASH/ 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH03.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH02.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CONTRASTSMOKE.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/FOGBANK.DDS' with 2147483647 mip map levels 19:40:17: Creating resource group MEDIA/PARTICLES/TEXTURES/RAY/ 19:40:17: Added resource location 'MEDIA/PARTICLES/TEXTURES/RAY/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/RAY/' 19:40:17: Initialising resource group MEDIA/PARTICLES/TEXTURES/RAY/ 19:40:17: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RAY/ 19:40:17: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RAY/ 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY21_CONTRAST.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/DROPS.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/MIST_ALPHA.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/DRIPS.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/DIFFUSESHOCKWAVETHIN.DDS' with 2147483647 mip map levels 19:40:17: Creating resource group MEDIA/SKYBOXES/TOWN/ 19:40:17: Added resource location 'MEDIA/SKYBOXES/TOWN/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/TOWN/' 19:40:17: Initialising resource group MEDIA/SKYBOXES/TOWN/ 19:40:17: Parsing scripts for resource group MEDIA/SKYBOXES/TOWN/ 19:40:17: Parsing script MEDIA/SKYBOXES/TOWN/TOWN_SKY.MATERIAL 19:40:17: Finished parsing scripts for resource group MEDIA/SKYBOXES/TOWN/ 19:40:17: Mesh: Loading MEDIA/SKYBOXES/TOWN/TOWN_SKY.MESH. 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/TOWN/TOWN_SKYBOX.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/templesteppes_mainmenu_mask.dds' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/shadowfadeoutdoor.dds' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorlightmask.dds' with 2147483647 mip map levels 19:40:17: Total sounds loaded: 12 19:40:17: Total sounds loaded: 13 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FLARE5_ADDITIVE.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLY2X2.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CLOUDS_2X2.DDS' with 2147483647 mip map levels 19:40:17: Creating resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ 19:40:17: Added resource location 'MEDIA/PARTICLES/TEXTURES/OBJECT/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/OBJECT/' 19:40:17: Initialising resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ 19:40:17: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ 19:40:17: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/HAWK.DDS' with 2147483647 mip map levels 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/THINCLOUDS.DDS' with 2147483647 mip map levels 19:40:17: ----------------------DUNGEON DEPTH 0 LOADING-------------------- NAME: BAKE COLLISION TIME TOTAL TIME: 0.06633 AVG TIME: 0.06633 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.035789 AVG TIME: 0.035789 CREATED: 1 NAME: TIME TO ADD CREEPS TOTAL TIME: 3e-006 AVG TIME: 3e-006 CREATED: 1 NAME: TIME TO ADD NPCS TOTAL TIME: 0.005908 AVG TIME: 0.002954 CREATED: 2 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.001601 AVG TIME: 0.001601 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000113 AVG TIME: 0.000113 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 1.51659 AVG TIME: 1.51659 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000167 AVG TIME: 0.000167 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------- TOTAL TIME :1.6511 19:40:17: Creating resource group MEDIA/MODELS/PCS/HUM_M/ 19:40:17: Added resource location 'MEDIA/MODELS/PCS/HUM_M/' of type 'PAK' to resource group 'MEDIA/MODELS/PCS/HUM_M/' 19:40:17: Initialising resource group MEDIA/MODELS/PCS/HUM_M/ 19:40:17: Parsing scripts for resource group MEDIA/MODELS/PCS/HUM_M/ 19:40:17: Parsing script MEDIA/MODELS/PCS/HUM_M/HUM_M.MATERIAL 19:40:17: Finished parsing scripts for resource group MEDIA/MODELS/PCS/HUM_M/ 19:40:17: Mesh: Loading MEDIA/MODELS/PCS/HUM_M/HUM_M.MESH. 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/Hum_M.skeleton 19:40:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE2.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE3.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD2.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD3.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD4.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD5.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD6.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD7.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK2.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK3.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK4.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK5.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK6.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW2.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW3.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CANNON1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW2.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW3.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW2.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW3.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_2HAXE.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_2HSWORD.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_BOW.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_CANNON.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_CROSSBOW.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_MELEE_DW.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_PISTOL_DW.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_POLEARM.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RFIST.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RIFLE.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RSLASH.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RWAND.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_SHIELD_MELEE.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_SHIELD_RANGED.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_STAFF.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_WAND_DW.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BLOWKISS.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BOW.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BREAKDANCE.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BURP.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_COUGH.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_DANCE1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_FACEPALM.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_GUITAR.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_GUNSHOW.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_LAUGH.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_SALUTE.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_SLAP.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_SLOWCLAP.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_TAUNT1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_WAVE.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_Y-U-NO.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_BITE.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_CAST.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_CATCH.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_CAUGHT.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FISHING_IDLE.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/FIST_DW1.SKELETON 19:40:17: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/HIT1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/HIT2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/HUM_M.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_2HAXE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_2HSWORD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_BOW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_CANNON.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_CROSSBOW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_DAG_DW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_FIST_DW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_LPISTOL.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_MELEE_DW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_MELEE_SHIELD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_PISTOL_DW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_POLEARM.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RANGED_SHIELD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RFIST.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RIFLE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RPISTOL.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RSLASH.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_RWAND.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_SHIELD_MELEE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_SHIELD_RANGED.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_STAFF.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_UNARMED.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/IDLE_WAND_DW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LFIST1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LFIST2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LFIST3.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LPISTOL1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LPISTOL2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LSLASH1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LSLASH2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LSLASH3.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LSLASH4.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LWAND1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/LWAND2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_BERSERKER.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_EMBERMAGE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_ENGINEER.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_OUTLANDER.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MELEE_DW1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/PISTOL_DW1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/PISTOL_DW2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/POLEARM1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/POLEARM2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/POLEARM3.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/POLEARM4.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RFIST1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RFIST2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RIFLE1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RIFLE2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RIFLE3.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RPISTOL1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RPISTOL2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RSLASH1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RSLASH2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RSLASH3.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_2HAXE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_2HSWORD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_BOW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_CANNON.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_CROSSBOW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_FIST_DW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_MELEE_DW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_MELEE_SHIELD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_PISTOL_DW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_POLEARM.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_RANGED_SHIELD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_RIFLE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_STAFF.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_UNARMED.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RWAND1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RWAND2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_1H_EMBER_HAMMER.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_1H_HAMMERTIME.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ABSORB.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_RWAND_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_RWAND_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_STAFF_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_STAFF_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_WAND_DW_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_WAND_DW_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BIGSLASH.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BREATH_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BREATH_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_CLAW_DASH.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_DART_FAN.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_DEATH_SPIRAL.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_EMBER_HAMMER.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_EMBER_QUAKE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FIREMACE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FORCEFIELD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FROSTBURST.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FUSSILADE_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FUSSILADE_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_AOE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_BUFF.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_END.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_THROW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_DASH.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_LEAP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_SWIPE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_THROW.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GUTPUNCH.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_HAMMERTIME.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_HOWL.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICE_SHIELD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICE_WAVE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICY_BLAST.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_INFERNAL_BLAST.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_LIGHTNING_STORM.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MOON.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_NORTHERN_RAGE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ONSLAUGHT.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERDRIVE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERLOAD.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_PHANTOM_FLIP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_PRISMATIC_BOLT.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RIFLE_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RIFLE_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHADOWLEAP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHIELDBASH.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLASH.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLAUGHTER.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TELEPORT.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_FIREBOMB.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_HATCHET.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THUNDER_HAMMER.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TORNADO.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_END.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_LOOP.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_START.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WHIRLWIND.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WOLFSHADE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ZOMBIE_DUST.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF3.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF4.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/WAND_DW1.SKELETON 19:40:18: Creating resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ 19:40:18: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/' 19:40:18: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ 19:40:18: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ 19:40:18: Parsing script MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MATERIAL 19:40:18: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ 19:40:18: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH. 19:40:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels 19:40:18: Creating resource group MEDIA/WARDROBE/HUMAN/ 19:40:18: Added resource location 'MEDIA/WARDROBE/HUMAN/' of type 'PAK' to resource group 'MEDIA/WARDROBE/HUMAN/' 19:40:18: Initialising resource group MEDIA/WARDROBE/HUMAN/ 19:40:18: Parsing scripts for resource group MEDIA/WARDROBE/HUMAN/ 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/FEMALE_HAIR1.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HAIR1.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER02.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS02.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS03.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS04.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG02.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG03.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG04.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER02.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER03.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER04.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01A.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN01.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN02.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/HUMAN/HUM_TEST_HEAD.MATERIAL 19:40:18: Finished parsing scripts for resource group MEDIA/WARDROBE/HUMAN/ 19:40:18: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH. 19:40:18: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02.skeleton 19:40:18: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:40:18: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS' with 2147483647 mip map levels 19:40:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:18: Creating resource group MEDIA/WARDROBE/ENGINEER/ 19:40:18: Added resource location 'MEDIA/WARDROBE/ENGINEER/' of type 'PAK' to resource group 'MEDIA/WARDROBE/ENGINEER/' 19:40:18: Initialising resource group MEDIA/WARDROBE/ENGINEER/ 19:40:18: Parsing scripts for resource group MEDIA/WARDROBE/ENGINEER/ 19:40:18: Parsing script MEDIA/WARDROBE/ENGINEER/BACKPACK.MATERIAL 19:40:18: Parsing script MEDIA/WARDROBE/ENGINEER/BACKPACK_F.MATERIAL 19:40:18: Finished parsing scripts for resource group MEDIA/WARDROBE/ENGINEER/ 19:40:18: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK.MESH. 19:40:18: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack.skeleton 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK.DDS' with 2147483647 mip map levels 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK_GLO.DDS' with 2147483647 mip map levels 19:40:18: Total sounds loaded: 14 19:40:18: Total sounds loaded: 15 19:40:18: Total sounds loaded: 16 19:40:18: Total sounds loaded: 17 19:40:18: Total sounds loaded: 18 19:40:18: Total sounds loaded: 19 19:40:18: Total sounds loaded: 20 19:40:18: Total sounds loaded: 21 19:40:18: Total sounds loaded: 22 19:40:18: Total sounds loaded: 23 19:40:18: Total sounds loaded: 24 19:40:18: Total sounds loaded: 25 19:40:18: Total sounds loaded: 26 19:40:18: Total sounds loaded: 27 19:40:18: Total sounds loaded: 28 19:40:18: Total sounds loaded: 29 19:40:18: Total sounds loaded: 30 19:40:18: Total sounds loaded: 31 19:40:18: Total sounds loaded: 32 19:40:18: Total sounds loaded: 33 19:40:18: Total sounds loaded: 34 19:40:18: Total sounds loaded: 35 19:40:18: Total sounds loaded: 36 19:40:18: Total sounds loaded: 37 19:40:18: Total sounds loaded: 38 19:40:18: Total sounds loaded: 39 19:40:18: Total sounds loaded: 40 19:40:18: Total sounds loaded: 41 19:40:18: Total sounds loaded: 42 19:40:18: Total sounds loaded: 43 19:40:18: Total sounds loaded: 44 19:40:18: Total sounds loaded: 45 19:40:18: Total sounds loaded: 46 19:40:18: Total sounds loaded: 47 19:40:18: Total sounds loaded: 48 19:40:18: Total sounds loaded: 49 19:40:18: Total sounds loaded: 50 19:40:18: Total sounds loaded: 51 19:40:18: Total sounds loaded: 52 19:40:18: Total sounds loaded: 53 19:40:18: Total sounds loaded: 54 19:40:18: Total sounds loaded: 55 19:40:18: Total sounds loaded: 56 19:40:18: Total sounds loaded: 57 19:40:18: Total sounds loaded: 58 19:40:18: Total sounds loaded: 59 19:40:18: Total sounds loaded: 60 19:40:18: Total sounds loaded: 61 19:40:18: Total sounds loaded: 62 19:40:18: Total sounds loaded: 63 19:40:18: Total sounds loaded: 64 19:40:18: Total sounds loaded: 65 19:40:18: Total sounds loaded: 66 19:40:18: Total sounds loaded: 67 19:40:18: Total sounds loaded: 68 19:40:18: Total sounds loaded: 69 19:40:18: Total sounds loaded: 70 19:40:18: Total sounds loaded: 71 19:40:18: Total sounds loaded: 72 19:40:18: Total sounds loaded: 73 19:40:18: Total sounds loaded: 74 19:40:18: Total sounds loaded: 75 19:40:18: Total sounds loaded: 76 19:40:18: Total sounds loaded: 77 19:40:18: Total sounds loaded: 78 19:40:18: Total sounds loaded: 79 19:40:18: Total sounds loaded: 80 19:40:18: Total sounds loaded: 81 19:40:18: Total sounds loaded: 82 19:40:18: Total sounds loaded: 83 19:40:18: Total sounds loaded: 84 19:40:18: Total sounds loaded: 85 19:40:18: Total sounds loaded: 86 19:40:18: Total sounds loaded: 87 19:40:18: Total sounds loaded: 88 19:40:18: Total sounds loaded: 89 19:40:18: Total sounds loaded: 90 19:40:18: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found. 19:40:18: Total sounds loaded: 91 19:40:18: Total sounds loaded: 92 19:40:18: Total sounds loaded: 93 19:40:18: Total sounds loaded: 94 19:40:18: Total sounds loaded: 95 19:40:18: Total sounds loaded: 96 19:40:18: Total sounds loaded: 97 19:40:18: Total sounds 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Total sounds loaded: 127 19:40:18: Total sounds loaded: 128 19:40:18: Total sounds loaded: 129 19:40:18: Total sounds loaded: 130 19:40:18: Total sounds loaded: 131 19:40:18: Total sounds loaded: 132 19:40:18: Total sounds loaded: 133 19:40:18: Total sounds loaded: 134 19:40:18: Total sounds loaded: 135 19:40:18: Total sounds loaded: 136 19:40:18: Total sounds loaded: 137 19:40:18: Total sounds loaded: 138 19:40:18: Total sounds loaded: 139 19:40:18: Total sounds loaded: 140 19:40:18: Total sounds loaded: 141 19:40:18: Total sounds loaded: 142 19:40:18: Total sounds loaded: 143 19:40:18: Total sounds loaded: 144 19:40:18: Total sounds loaded: 145 19:40:18: Total sounds loaded: 146 19:40:18: Total sounds loaded: 147 19:40:18: Total sounds loaded: 148 19:40:18: Total sounds loaded: 149 19:40:18: Total sounds loaded: 150 19:40:18: Total sounds loaded: 151 19:40:18: Total sounds loaded: 152 19:40:18: Total sounds loaded: 153 19:40:18: Total sounds loaded: 154 19:40:18: Total sounds loaded: 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19:40:18: Total sounds loaded: 213 19:40:18: Total sounds loaded: 214 19:40:18: Total sounds loaded: 215 19:40:18: Total sounds loaded: 216 19:40:18: Total sounds loaded: 217 19:40:18: Total sounds loaded: 218 19:40:18: Total sounds loaded: 219 19:40:18: Total sounds loaded: 220 19:40:18: Total sounds loaded: 221 19:40:18: Total sounds loaded: 222 19:40:18: Total sounds loaded: 223 19:40:18: Total sounds loaded: 224 19:40:18: Total sounds loaded: 225 19:40:18: Total sounds loaded: 226 19:40:18: Total sounds loaded: 227 19:40:18: Total sounds loaded: 228 19:40:18: Total sounds loaded: 229 19:40:18: Total sounds loaded: 230 19:40:18: Total sounds loaded: 231 19:40:18: Total sounds loaded: 232 19:40:18: Total sounds loaded: 233 19:40:18: Total sounds loaded: 234 19:40:18: Total sounds loaded: 235 19:40:18: Total sounds loaded: 236 19:40:18: Total sounds loaded: 237 19:40:18: Total sounds loaded: 238 19:40:18: Total sounds loaded: 239 19:40:18: Total sounds loaded: 240 19:40:18: Total sounds loaded: 241 19:40:18: Total sounds loaded: 242 19:40:18: Total sounds loaded: 243 19:40:18: Total sounds loaded: 244 19:40:18: Total sounds loaded: 245 19:40:18: Total sounds loaded: 246 19:40:18: Total sounds loaded: 247 19:40:18: Total sounds loaded: 248 19:40:18: Total sounds loaded: 249 19:40:18: Total sounds loaded: 250 19:40:18: Total sounds loaded: 251 19:40:18: Total sounds loaded: 252 19:40:18: Total sounds loaded: 253 19:40:18: Total sounds loaded: 254 19:40:18: Total sounds loaded: 255 19:40:18: Total sounds loaded: 256 19:40:18: Total sounds loaded: 257 19:40:18: Total sounds loaded: 258 19:40:18: Total sounds loaded: 259 19:40:18: Total sounds loaded: 260 19:40:18: Total sounds loaded: 261 19:40:18: Total sounds loaded: 262 19:40:18: Total sounds loaded: 263 19:40:18: Total sounds loaded: 264 19:40:18: Total sounds loaded: 265 19:40:18: Total sounds loaded: 266 19:40:18: Total sounds loaded: 267 19:40:18: Total sounds loaded: 268 19:40:18: Total sounds loaded: 269 19:40:18: Total sounds loaded: 270 19:40:18: Total sounds loaded: 271 19:40:18: Creating resource group MEDIA/MODELS/FISHINGPOLE/ 19:40:18: Added resource location 'MEDIA/MODELS/FISHINGPOLE/' of type 'PAK' to resource group 'MEDIA/MODELS/FISHINGPOLE/' 19:40:18: Initialising resource group MEDIA/MODELS/FISHINGPOLE/ 19:40:18: Parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/ 19:40:18: Parsing script MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MATERIAL 19:40:18: Finished parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/ 19:40:18: Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH. 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS' with 2147483647 mip map levels 19:40:18: Creating resource group MEDIA/MODELS/FISH/ 19:40:18: Added resource location 'MEDIA/MODELS/FISH/' of type 'PAK' to resource group 'MEDIA/MODELS/FISH/' 19:40:18: Initialising resource group MEDIA/MODELS/FISH/ 19:40:18: Parsing scripts for resource group MEDIA/MODELS/FISH/ 19:40:18: Parsing script MEDIA/MODELS/FISH/FISH.MATERIAL 19:40:18: Finished parsing scripts for resource group MEDIA/MODELS/FISH/ 19:40:18: Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH. 19:40:18: Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' with 2147483647 mip map levels 19:40:18: Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON 19:40:18: Total sounds loaded: 272 19:40:18: Total sounds loaded: 273 19:40:18: Total sounds loaded: 274 19:40:18: Creating resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ 19:40:18: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/' 19:40:18: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ 19:40:18: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER01.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER02.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER03.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER04.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER05.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER06.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER08.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER09.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER10.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER11.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER12.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER13.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER14.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER15.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER16.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER17.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF01.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF02.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_TROLL01.MATERIAL 19:40:18: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATWRENCH01.MATERIAL 19:40:18: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ 19:40:18: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MESH. 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.DDS' with 2147483647 mip map levels 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/XING6.DDS' with 2147483647 mip map levels 19:40:18: Total sounds loaded: 275 19:40:18: Total sounds loaded: 276 19:40:18: Total sounds loaded: 277 19:40:18: Total sounds loaded: 278 19:40:18: Total sounds loaded: 279 19:40:18: Total sounds loaded: 280 19:40:18: Total sounds loaded: 281 19:40:18: Creating resource group MEDIA/MODELS/PETS/FERRET/ 19:40:18: Added resource location 'MEDIA/MODELS/PETS/FERRET/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/FERRET/' 19:40:18: Initialising resource group MEDIA/MODELS/PETS/FERRET/ 19:40:18: Parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/ 19:40:18: Parsing script MEDIA/MODELS/PETS/FERRET/FERRET.MATERIAL 19:40:18: Finished parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/ 19:40:18: Mesh: Loading MEDIA/MODELS/PETS/FERRET/FERRET.MESH. 19:40:18: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/Ferret.skeleton 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/FERRET/WEASEL_PET.DDS' with 2147483647 mip map levels 19:40:18: WARNING: the mesh 'MEDIA/MODELS/PETS/FERRET/FERRET.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:18: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK2.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/FIDGET1.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/HIT.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/IDLE.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/RUN.SKELETON 19:40:18: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/WALK.SKELETON 19:40:18: Total sounds loaded: 282 19:40:18: Total sounds loaded: 283 19:40:18: Total sounds loaded: 284 19:40:18: Total sounds loaded: 285 19:40:18: Total sounds loaded: 286 19:40:18: Total sounds loaded: 287 19:40:18: Total sounds loaded: 288 19:40:18: Total sounds loaded: 289 19:40:18: Total sounds loaded: 290 19:40:18: Total sounds loaded: 291 19:40:18: Total sounds loaded: 292 19:40:18: Total sounds loaded: 293 19:40:18: Total sounds loaded: 294 19:40:18: Total sounds loaded: 295 19:40:18: Total sounds loaded: 296 19:40:18: Total sounds loaded: 297 19:40:18: Total sounds loaded: 298 19:40:18: Total sounds loaded: 299 19:40:18: Total sounds loaded: 300 19:40:18: Total sounds loaded: 301 19:40:18: Total sounds loaded: 302 19:40:18: Total sounds loaded: 303 19:40:18: Total sounds loaded: 304 19:40:18: Total sounds loaded: 305 19:40:18: Total sounds loaded: 306 19:40:18: Total sounds loaded: 307 19:40:18: Total sounds loaded: 308 19:40:18: Total sounds loaded: 309 19:40:18: Total sounds loaded: 310 19:40:18: Total sounds loaded: 311 19:40:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8.DDS' with 2147483647 mip map levels 19:40:18: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 19:40:18: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 19:40:18: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 19:40:19: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. 19:40:19: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. 19:40:19: Creating resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/ 19:40:19: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/' 19:40:19: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/ 19:40:19: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/ 19:40:19: Parsing script MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CASTER_01.MATERIAL 19:40:19: Parsing script MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MATERIAL 19:40:19: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/ 19:40:19: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH. 19:40:19: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton 19:40:19: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:40:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_XTRA.DDS' with 2147483647 mip map levels 19:40:19: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:40:19: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:40:19: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:40:19: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:40:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN02.MESH. 19:40:19: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_wan02.skeleton 19:40:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found. 19:40:19: Total sounds loaded: 312 19:40:19: Total sounds loaded: 313 19:40:19: Total sounds loaded: 314 19:40:19: Total sounds loaded: 315 19:40:19: Total sounds loaded: 316 19:40:19: Total sounds loaded: 317 19:40:19: Total sounds loaded: 318 19:40:19: Total sounds loaded: 319 19:40:19: Total sounds loaded: 320 19:40:19: Total sounds loaded: 321 19:40:19: Total sounds loaded: 322 19:40:19: Total sounds loaded: 323 19:40:19: Total sounds loaded: 324 19:40:19: Total sounds loaded: 325 19:40:19: Total sounds loaded: 326 19:40:19: Total sounds loaded: 327 19:40:19: Total sounds loaded: 328 19:40:19: Total sounds loaded: 329 19:40:19: Total sounds loaded: 330 19:40:19: Total sounds loaded: 331 19:40:19: Total sounds loaded: 332 19:40:19: Total sounds loaded: 333 19:40:19: Total sounds loaded: 334 19:40:19: Total sounds loaded: 335 19:40:19: Total sounds loaded: 336 19:40:19: Total sounds loaded: 337 19:40:19: Total sounds loaded: 338 19:40:19: Total sounds loaded: 339 19:40:19: Total sounds loaded: 340 19:40:19: Total sounds loaded: 341 19:40:19: Total sounds loaded: 342 19:40:19: Total sounds loaded: 343 19:40:19: Total sounds loaded: 344 19:40:19: Total sounds loaded: 345 19:40:19: Total sounds loaded: 346 19:40:19: Total sounds loaded: 347 19:40:19: Total sounds loaded: 348 19:40:19: Total sounds loaded: 349 19:40:19: Total sounds loaded: 350 19:40:19: Total sounds loaded: 351 19:40:19: Total sounds loaded: 352 19:40:19: Total sounds loaded: 353 19:40:19: Total sounds loaded: 354 19:40:19: Total sounds loaded: 355 19:40:19: Total sounds loaded: 356 19:40:19: Total sounds loaded: 357 19:40:19: Total sounds loaded: 358 19:40:19: Total sounds loaded: 359 19:40:19: Total sounds loaded: 360 19:40:19: Total sounds loaded: 361 19:40:19: Total sounds loaded: 362 19:40:19: Total sounds loaded: 363 19:40:19: Total sounds loaded: 364 19:40:19: Total sounds loaded: 365 19:40:19: Total sounds loaded: 366 19:40:19: Total sounds loaded: 367 19:40:19: Total sounds loaded: 368 19:40:19: Total sounds loaded: 369 19:40:19: Total sounds loaded: 370 19:40:19: Total sounds loaded: 371 19:40:19: Total sounds loaded: 372 19:40:19: Total sounds loaded: 373 19:40:19: Total sounds loaded: 374 19:40:19: Total sounds loaded: 375 19:40:19: Creating resource group MEDIA/MODELS/WEAPONS/_STAVES/ 19:40:19: Added resource location 'MEDIA/MODELS/WEAPONS/_STAVES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_STAVES/' 19:40:19: Initialising resource group MEDIA/MODELS/WEAPONS/_STAVES/ 19:40:19: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/ 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN01.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN02.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_MIRKA01.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF03.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF04.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF05.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF06.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF07.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF08.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF09.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF10.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF11.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF12.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF13.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF14.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF15.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF16.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF17.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_MIRKA01.MATERIAL 19:40:19: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_REGENT.MATERIAL 19:40:19: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/ 19:40:19: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MESH. 19:40:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.DDS' with 2147483647 mip map levels 19:40:19: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH. 19:40:19: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_wan03.skeleton 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH. 19:40:19: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas01.skeleton 19:40:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR1_BROWN.DDS' with 2147483647 mip map levels 19:40:19: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_RED.DDS' with 2147483647 mip map levels 19:40:19: Creating resource group MEDIA/MODELS/PETS/CHAKAWARY/ 19:40:19: Added resource location 'MEDIA/MODELS/PETS/CHAKAWARY/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/CHAKAWARY/' 19:40:19: Initialising resource group MEDIA/MODELS/PETS/CHAKAWARY/ 19:40:19: Parsing scripts for resource group MEDIA/MODELS/PETS/CHAKAWARY/ 19:40:19: Parsing script MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MATERIAL 19:40:19: Finished parsing scripts for resource group MEDIA/MODELS/PETS/CHAKAWARY/ 19:40:19: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH. 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton 19:40:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.DDS' with 2147483647 mip map levels 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON 19:40:19: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON 19:40:19: Total sounds loaded: 376 19:40:19: Total sounds loaded: 377 19:40:19: Total sounds loaded: 378 19:40:19: Total sounds loaded: 379 19:40:19: Total sounds loaded: 380 19:40:19: Total sounds loaded: 381 19:40:19: Total sounds loaded: 382 19:40:19: Total sounds loaded: 383 19:40:19: Total sounds loaded: 384 19:40:19: Total sounds loaded: 385 19:40:19: Total sounds loaded: 386 19:40:19: Total sounds loaded: 387 19:40:19: Total sounds loaded: 388 19:40:19: Total sounds loaded: 389 19:40:19: Total sounds loaded: 390 19:40:19: Total sounds loaded: 391 19:40:19: Total sounds loaded: 392 19:40:19: Total sounds loaded: 393 19:40:19: Total sounds loaded: 394 19:40:19: Total sounds loaded: 395 19:40:19: Total sounds loaded: 396 19:40:19: Total sounds loaded: 397 19:40:19: Total sounds loaded: 398 19:40:19: Total sounds loaded: 399 19:40:19: Total sounds loaded: 400 19:40:19: Total sounds loaded: 401 19:40:19: Total sounds loaded: 402 19:40:19: Total sounds loaded: 403 19:40:19: Total sounds loaded: 404 19:40:19: Total sounds loaded: 405 19:40:19: Total sounds loaded: 406 19:40:19: Total sounds loaded: 407 19:40:19: Total sounds loaded: 408 19:40:19: Total sounds loaded: 409 19:40:19: Total sounds loaded: 410 19:40:19: Total sounds loaded: 411 19:40:19: Total sounds loaded: 412 19:40:19: Total sounds loaded: 413 19:40:19: Total sounds loaded: 414 19:40:19: Total sounds loaded: 415 19:40:19: Total sounds loaded: 416 19:40:19: Total sounds loaded: 417 19:40:19: Total sounds loaded: 418 19:40:19: Total sounds loaded: 419 19:40:19: Total sounds loaded: 420 19:40:19: Total sounds loaded: 421 19:40:19: Total sounds loaded: 422 19:40:19: Total sounds loaded: 423 19:40:19: Logging level template data for media/layouts/act1_pass1/rules.template 19:40:19: Chunk -MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS1_LM_A.LAYOUT 19:40:19: Chunk -MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS_JD_A.LAYOUT 19:40:19: Chunk -MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS_JT_A.LAYOUT 19:40:19: Chunk -MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS_PB_A.LAYOUT 19:40:19: Logging level template data for media/layouts/act1_town/town1_rules.template 19:40:19: Chunk -MEDIA/LAYOUTS/ACT1_TOWN/1X1SINGLE_ROOM_A/ACT1_TOWN.LAYOUT 19:40:19: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 19:40:20: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels 19:40:20: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels 19:40:20: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels 19:40:20: Released sounds : 65 19:40:22: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels 19:40:23: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters1.dds' with 0 mip map levels 19:40:24: Total sounds loaded: 359 19:40:25: Texture: _cegui_ogre_8: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. 19:40:26: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels 19:40:32: Released sounds : 7 19:40:32: Released sounds : 0 19:40:32: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 19:40:32: Logging level template data for media/layouts/mainmenus/mainmenu_townrules.template 19:40:32: Chunk -MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN/MAINMENU_TOWN.LAYOUT 19:40:32: Creating preset layout # 0 19:40:32: layout # 0 + chunk 0MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN/MAINMENU_TOWN.LAYOUT 19:40:32: Choosing layout of index 0 19:40:32: Layout Chunk 0 has path MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN/MAINMENU_TOWN.LAYOUT 19:40:32: Creating resource group MEDIA/LEVELSETS/PROPS/COMMON/ 19:40:32: Added resource location 'MEDIA/LEVELSETS/PROPS/COMMON/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/COMMON/' 19:40:32: Initialising resource group MEDIA/LEVELSETS/PROPS/COMMON/ 19:40:32: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/COMMON/ 19:40:32: Parsing script MEDIA/LEVELSETS/PROPS/COMMON/CANDLEFLAME_01.MATERIAL 19:40:32: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/COMMON/ 19:40:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/COMMON/CANDLEFLAMESIMPLE_01.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/COMMON/CANDLE.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY17.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DREAMGRAY.DDS' with 2147483647 mip map levels 19:40:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/COMMON/CANDLEFLAMESIMPLE_02.MESH. 19:40:32: Mesh: Loading MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_GRADIENT_04.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels 19:40:32: Creating resource group MEDIA/LIGHTS/ 19:40:32: Added resource location 'MEDIA/LIGHTS/' of type 'PAK' to resource group 'MEDIA/LIGHTS/' 19:40:32: Initialising resource group MEDIA/LIGHTS/ 19:40:32: Parsing scripts for resource group MEDIA/LIGHTS/ 19:40:32: Parsing script MEDIA/LIGHTS/LIGHT_CIRCLE_01.MATERIAL 19:40:32: Parsing script MEDIA/LIGHTS/SHADOW_CIRCLE_01.MATERIAL 19:40:32: Finished parsing scripts for resource group MEDIA/LIGHTS/ 19:40:32: Mesh: Loading MEDIA/LIGHTS/SHADOW_CIRCLE_01.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/SHADOWS.DDS' with 2147483647 mip map levels 19:40:32: Mesh: Loading MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_CIRCLE_03.MESH. 19:40:32: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE.DDS' with 2147483647 mip map levels 19:40:32: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels 19:40:32: Creating resource group MEDIA/LIGHTS/LAVA/ 19:40:32: Added resource location 'MEDIA/LIGHTS/LAVA/' of type 'PAK' to resource group 'MEDIA/LIGHTS/LAVA/' 19:40:32: Initialising resource group MEDIA/LIGHTS/LAVA/ 19:40:32: Parsing scripts for resource group MEDIA/LIGHTS/LAVA/ 19:40:32: Parsing script MEDIA/LIGHTS/LAVA/LAVA_CIRCLE_01.MATERIAL 19:40:32: Finished parsing scripts for resource group MEDIA/LIGHTS/LAVA/ 19:40:32: Mesh: Loading MEDIA/LIGHTS/LAVA/LAVA_GRADIENT_03.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/LAVA/LIGHTS_LAVA.DDS' with 2147483647 mip map levels 19:40:32: Mesh: Loading MEDIA/LIGHTS/SHADOW_QUARTER_01.MESH. 19:40:32: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE.DDS' with 2147483647 mip map levels 19:40:32: Creating resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/ 19:40:32: Added resource location 'MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/' 19:40:32: Initialising resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/ 19:40:32: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/ 19:40:32: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/CATACOMB_STRAIGHT_WEB.MATERIAL 19:40:32: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/ 19:40:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/CATACOMB_STRAIGHT_WEB_06.MESH. 19:40:32: Skeleton: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/catacomb_straight_web_06.skeleton 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEB_01.DDS' with 2147483647 mip map levels 19:40:32: Skeleton: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/IDLE.SKELETON 19:40:32: Creating resource group MEDIA/LEVELSETS/TOWNSPLASH/ 19:40:32: Added resource location 'MEDIA/LEVELSETS/TOWNSPLASH/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/TOWNSPLASH/' 19:40:32: Initialising resource group MEDIA/LEVELSETS/TOWNSPLASH/ 19:40:32: Parsing scripts for resource group MEDIA/LEVELSETS/TOWNSPLASH/ 19:40:32: Parsing script MEDIA/LEVELSETS/TOWNSPLASH/INN_DECORATION.MATERIAL 19:40:32: Parsing script MEDIA/LEVELSETS/TOWNSPLASH/INN_SHELL.MATERIAL 19:40:32: Finished parsing scripts for resource group MEDIA/LEVELSETS/TOWNSPLASH/ 19:40:32: Mesh: Loading MEDIA/LEVELSETS/TOWNSPLASH/INN_DECORATION.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/TABLE_CLOTH_ALPHA.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/RUBBLE_SPOT_01.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/YAKOTAUR_HEAD.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/STURMBY_RUG.DDS' with 2147483647 mip map levels 19:40:32: Creating resource group MEDIA/LEVELSETS/PROPS/FOG/ 19:40:32: Added resource location 'MEDIA/LEVELSETS/PROPS/FOG/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/FOG/' 19:40:32: Initialising resource group MEDIA/LEVELSETS/PROPS/FOG/ 19:40:32: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/FOG/ 19:40:32: Parsing script MEDIA/LEVELSETS/PROPS/FOG/FOG.MATERIAL 19:40:32: Parsing script MEDIA/LEVELSETS/PROPS/FOG/FOGBANKSTABLE_01.MATERIAL 19:40:32: Parsing script MEDIA/LEVELSETS/PROPS/FOG/FOGBANK_01.MATERIAL 19:40:32: Parsing script MEDIA/LEVELSETS/PROPS/FOG/FOGWALL.MATERIAL 19:40:32: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/FOG/ 19:40:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/FOG/FOGBANKSTABLE_04.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/FOG/FOGBANKSTABLE.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/FOG/FOGBANKMASK.DDS' with 2147483647 mip map levels 19:40:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/CATACOMB_STRAIGHT_WEB_08.MESH. 19:40:32: Skeleton: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/catacomb_straight_web_08.skeleton 19:40:32: Skeleton: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/WEBS_LARGE02/IDLE.SKELETON 19:40:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/FOG/FOGBANKSTABLE_02.MESH. 19:40:32: Mesh: Loading MEDIA/LEVELSETS/TOWNSPLASH/INN_SHELL.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/INN_INTERIOR_01.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/INN_INTERIOR_01_GLOW.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/TILINGWOODANDSTONE_01.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/CHAIR_01.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/BENCH_01.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/BARREL_01.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/FLOOR_01.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/FLOOR_02.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/TOWNSPLASH/FLOOR_03.DDS' with 2147483647 mip map levels 19:40:32: Creating resource group MEDIA/SKYBOXES/BLACK/ 19:40:32: Added resource location 'MEDIA/SKYBOXES/BLACK/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/BLACK/' 19:40:32: Initialising resource group MEDIA/SKYBOXES/BLACK/ 19:40:32: Parsing scripts for resource group MEDIA/SKYBOXES/BLACK/ 19:40:32: Parsing script MEDIA/SKYBOXES/BLACK/BLACK_SKY.MATERIAL 19:40:32: Finished parsing scripts for resource group MEDIA/SKYBOXES/BLACK/ 19:40:32: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lantern_splash.dds' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/shadowfade.dds' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmask.dds' with 2147483647 mip map levels 19:40:32: Total sounds loaded: 352 19:40:32: ----------------------DUNGEON DEPTH 0 LOADING-------------------- NAME: BAKE COLLISION TIME TOTAL TIME: 0.009254 AVG TIME: 0.009254 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.007544 AVG TIME: 0.007544 CREATED: 1 NAME: TIME TO ADD CREEPS TOTAL TIME: 3e-006 AVG TIME: 3e-006 CREATED: 1 NAME: TIME TO ADD NPCS TOTAL TIME: 0.000517 AVG TIME: 0.0002585 CREATED: 2 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 6.5e-005 AVG TIME: 6.5e-005 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 1e-005 AVG TIME: 1e-005 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.145143 AVG TIME: 0.145143 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 2e-005 AVG TIME: 2e-005 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------- TOTAL TIME :0.167694 19:40:32: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTFRONTEND.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels 19:40:32: Creating resource group MEDIA/UI/BANNERS/ 19:40:32: Added resource location 'MEDIA/UI/BANNERS/' of type 'PAK' to resource group 'MEDIA/UI/BANNERS/' 19:40:32: Initialising resource group MEDIA/UI/BANNERS/ 19:40:32: Parsing scripts for resource group MEDIA/UI/BANNERS/ 19:40:32: Parsing script MEDIA/UI/BANNERS/LEFTSIDE.MATERIAL 19:40:32: Parsing script MEDIA/UI/BANNERS/RIGHTSIDE.MATERIAL 19:40:32: Finished parsing scripts for resource group MEDIA/UI/BANNERS/ 19:40:32: Mesh: Loading MEDIA/UI/BANNERS/LEFTSIDE.MESH. 19:40:32: Skeleton: Loading MEDIA/UI/BANNERS/leftside.skeleton 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNER.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERLIGHT.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERLIGHTMASK.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERSHADOW.DDS' with 2147483647 mip map levels 19:40:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERSHADOWMASK.DDS' with 2147483647 mip map levels 19:40:32: Skeleton: Loading MEDIA/UI/BANNERS/LEFT_IDLE.SKELETON 19:40:32: Released sounds : 0 19:40:32: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters1.dds' with 0 mip map levels 19:40:35: Released sounds : 0 19:40:35: Released sounds : 0 19:40:35: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 19:40:35: Logging level template data for media/layouts/MainMenus/MAINMENU_TOWN1_RULES.TEMPLATE 19:40:35: Chunk -MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN1/MAINMENU_TOWN1_JT.LAYOUT 19:40:35: Creating preset layout # 0 19:40:35: layout # 0 + chunk 0MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN1/MAINMENU_TOWN1_JT.LAYOUT 19:40:35: Choosing layout of index 0 19:40:35: Layout Chunk 0 has path MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN1/MAINMENU_TOWN1_JT.LAYOUT 19:40:35: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_SOFT_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_HALF_01.MESH. 19:40:35: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_TREE.MESH. 19:40:35: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_BUSH.MESH. 19:40:35: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRADIENT_03.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMBS/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. 19:40:35: Mesh: Loading MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_HALF_03.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRADIENT_04.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/CHERRYTREE_SMALL_03.MESH. 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/cherrytree_small_03.skeleton 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_TRUNK_01.DDS' with 2147483647 mip map levels 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BRANCH_01.DDS' with 2147483647 mip map levels 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/IDLE.SKELETON 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03_COLLISION.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/BUILDING_01_LANTERN.MESH. 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/building_01_lantern.skeleton 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_TOP_01.DDS' with 2147483647 mip map levels 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_01.DDS' with 2147483647 mip map levels 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/BUILDING_01_LANTERN.SKELETON 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/IDLE.SKELETON 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02_COLLISION.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01_COLLISION.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/CHERRYTREE_02.MESH. 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/cherrytree_02.skeleton 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/IDLE.SKELETON 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03_COLLISION.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/CHERRYTREE_SMALL_01.MESH. 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/cherrytree_small_01.skeleton 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/IDLE.SKELETON 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01_COLLISION.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_02.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_02_COLLISION.MESH. 19:40:35: Mesh: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.MESH. 19:40:35: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/weapon_rack.skeleton 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.DDS' with 2147483647 mip map levels 19:40:35: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/IDLE.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/OPENING.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.SKELETON 19:40:35: Mesh: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK_COLLISION.MESH. 19:40:35: Total sounds loaded: 353 19:40:35: Total sounds loaded: 354 19:40:35: Total sounds loaded: 355 19:40:35: Total sounds loaded: 356 19:40:35: Total sounds loaded: 357 19:40:35: Total sounds loaded: 358 19:40:35: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.MESH. 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/Grand_Regent.skeleton 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/NPC_GRANDREGENT.DDS' with 2147483647 mip map levels 19:40:35: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/FIDGET1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/IDLE.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.SKELETON 19:40:35: Mesh: Loading MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.MESH. 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/NPC_EsF_town_01.skeleton 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.DDS' with 2147483647 mip map levels 19:40:35: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/DIE1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_ALERT_DIE1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_DIE1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN2.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED2.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED3.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/IDLE.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/RUN.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/WALK.SKELETON 19:40:35: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.MESH. 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/NPC_EsM_town_01.skeleton 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.DDS' with 2147483647 mip map levels 19:40:35: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE2.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_DIE1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_SACRIFICE1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_TIEDUP1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_GRAVE.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_WAGON.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT2_WAGON.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_DIE1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_SACRIFICE1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TIEDUP1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN2.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_GRAVE.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_WAGON.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE2_WAGON.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE_TIEDUP_STANDING.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/RUN.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/SPAWN_THING.SKELETON 19:40:35: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/WALK.SKELETON 19:40:35: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_CIRCLE_03.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_06.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_09.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_05.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SHRUBS_01.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_04.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_06.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_05.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_01.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_07.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_06.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_04.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_03.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_02.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_08.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_MUSHROOMS_01.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/MINIBERM_02.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/MINIBERMS.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_01.MESH. 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/city_plaza_crystals_01.skeleton 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_07.DDS' with 2147483647 mip map levels 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_07_GLOW.DDS' with 2147483647 mip map levels 19:40:35: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_IDLE.SKELETON 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/RUG_SMALL.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_CLOTH_01.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_02.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BONES_01.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_05.MESH. 19:40:35: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_BOOTH_01.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.MESH. 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.DDS' with 2147483647 mip map levels 19:40:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.DDS' with 2147483647 mip map levels 19:40:35: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_TOP_01.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_TOP_02.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_PILLAR_01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_02.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_02.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SHOVEL_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_02.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CAULDRON_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/STONE_02.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/STONE_02.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PRONGS_01.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_SIDEAWNING.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/STONE_04.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/STONE_04.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_01.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_04.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKS_01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_05.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_BUNTING.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_02.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_HAMMER_01.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_TUNDRA01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SHORT_SPALSH_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPLASH_MASK_01.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPLASH_01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SHORT_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BASE_MASK_01.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BASE_01.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPRAY_MASK_01.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPRAY_01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/CIRCLEWAKE.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVE.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVEMASK.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALL_BASE.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_TOPCAP.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_MASK_01.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_MASK_02.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_03.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/RUG_LARGE.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATER.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_BASE_01.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_RIPPLES.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_ENV_SPEC.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_WAVES.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/STONE_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/STONE_01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_02.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/TURRENT_01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/TURRENT_TOP_01.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : 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MEDIA/LEVELSETS/Z1TUNDRA/ZONE01_RIDGE01.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_RIDGE01.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.MESH. 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_03.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_04.DDS' with 2147483647 mip map levels 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/BERM_PROMONTORY_1.MESH. 19:40:36: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/PALACE_01_CLOTH.MESH. 19:40:36: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/palace_01_cloth.skeleton 19:40:36: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/IDLE.SKELETON 19:40:36: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_CLOTH/PALACE_01_CLOTH.SKELETON 19:40:36: Mesh: Loading 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Texture, image name : 'media/sharedtextures/shadowfadeoutdoor.dds' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorlightmask.dds' with 2147483647 mip map levels 19:40:36: Total sounds loaded: 358 19:40:36: Total sounds loaded: 359 19:40:36: ----------------------DUNGEON DEPTH 0 LOADING-------------------- NAME: BAKE COLLISION TIME TOTAL TIME: 0.063694 AVG TIME: 0.063694 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.036843 AVG TIME: 0.036843 CREATED: 1 NAME: TIME TO ADD CREEPS TOTAL TIME: 2e-006 AVG TIME: 2e-006 CREATED: 1 NAME: TIME TO ADD NPCS TOTAL TIME: 0.006673 AVG TIME: 0.0033365 CREATED: 2 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.001813 AVG TIME: 0.001813 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000114 AVG TIME: 0.000114 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.919467 AVG TIME: 0.919467 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000714 AVG TIME: 0.000714 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------- TOTAL TIME :1.04342 19:40:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC/TELEPORTER_CRYSTALS_01_ILLUM.DDS' with 2147483647 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters1.dds' with 0 mip map levels 19:40:36: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels 19:40:36: Released sounds : 0 19:40:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels 19:40:45: D3D9 : Loading 2D Texture, image name : 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MEDIA/MODELS/PCS/HUM_M/RSLASH3.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_2HAXE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_2HSWORD.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_BOW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_CANNON.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_CROSSBOW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_FIST_DW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_MELEE_DW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_MELEE_SHIELD.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_PISTOL_DW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_POLEARM.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_RANGED_SHIELD.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/RUN_RIFLE.SKELETON 19:41:03: Skeleton: 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MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_THROW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GUTPUNCH.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_HAMMERTIME.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_HOWL.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICE_SHIELD.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICE_WAVE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICY_BLAST.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_INFERNAL_BLAST.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_LIGHTNING_STORM.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR_LOOP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR_START.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MOON.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_NORTHERN_RAGE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ONSLAUGHT.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERDRIVE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERLOAD.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_PHANTOM_FLIP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_PRISMATIC_BOLT.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_LOOP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_START.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_LOOP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RIFLE_LOOP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RIFLE_START.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_LOOP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_START.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_START.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHADOWLEAP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHIELDBASH.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLASH.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLAUGHTER.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TELEPORT.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_FIREBOMB.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_HATCHET.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THUNDER_HAMMER.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TORNADO.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_END.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_LOOP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_START.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WHIRLWIND.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WOLFSHADE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ZOMBIE_DUST.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF2.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF3.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF4.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/WAND_DW1.SKELETON 19:41:03: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH. 19:41:03: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton 19:41:03: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_XTRA.DDS' with 2147483647 mip map levels 19:41:03: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:41:03: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:41:03: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:41:03: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels 19:41:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:03: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH. 19:41:03: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas01.skeleton 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR1_BROWN.DDS' with 2147483647 mip map levels 19:41:03: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:03: Total sounds loaded: 8 19:41:03: Total sounds loaded: 9 19:41:03: Total sounds loaded: 10 19:41:03: Total sounds loaded: 11 19:41:03: Total sounds loaded: 12 19:41:03: Total sounds loaded: 13 19:41:03: Total sounds loaded: 14 19:41:03: Total sounds loaded: 15 19:41:03: Total sounds loaded: 16 19:41:03: Total sounds loaded: 17 19:41:03: Total sounds loaded: 18 19:41:03: Total sounds loaded: 19 19:41:03: Total sounds loaded: 20 19:41:03: Total sounds loaded: 21 19:41:03: Total sounds loaded: 22 19:41:03: Total sounds loaded: 23 19:41:03: Total sounds loaded: 24 19:41:03: Total sounds loaded: 25 19:41:03: Total sounds loaded: 26 19:41:03: Total sounds loaded: 27 19:41:03: Total sounds loaded: 28 19:41:03: Total sounds loaded: 29 19:41:03: Total sounds loaded: 30 19:41:03: Total sounds loaded: 31 19:41:03: Total sounds loaded: 32 19:41:03: Total sounds loaded: 33 19:41:03: Total sounds loaded: 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sounds loaded: 204 19:41:03: Total sounds loaded: 205 19:41:03: Total sounds loaded: 206 19:41:03: Total sounds loaded: 207 19:41:03: Total sounds loaded: 208 19:41:03: Total sounds loaded: 209 19:41:03: Total sounds loaded: 210 19:41:03: Total sounds loaded: 211 19:41:03: Total sounds loaded: 212 19:41:03: Total sounds loaded: 213 19:41:03: Total sounds loaded: 214 19:41:03: Total sounds loaded: 215 19:41:03: Total sounds loaded: 216 19:41:03: Total sounds loaded: 217 19:41:03: Total sounds loaded: 218 19:41:03: Total sounds loaded: 219 19:41:03: Total sounds loaded: 220 19:41:03: Total sounds loaded: 221 19:41:03: Total sounds loaded: 222 19:41:03: Total sounds loaded: 223 19:41:03: Total sounds loaded: 224 19:41:03: Total sounds loaded: 225 19:41:03: Total sounds loaded: 226 19:41:03: Total sounds loaded: 227 19:41:03: Total sounds loaded: 228 19:41:03: Total sounds loaded: 229 19:41:03: Total sounds loaded: 230 19:41:03: Total sounds loaded: 231 19:41:03: Total sounds loaded: 232 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sounds loaded: 261 19:41:03: Total sounds loaded: 262 19:41:03: Total sounds loaded: 263 19:41:03: Total sounds loaded: 264 19:41:03: Total sounds loaded: 265 19:41:03: Total sounds loaded: 266 19:41:03: Total sounds loaded: 267 19:41:03: Total sounds loaded: 268 19:41:03: Total sounds loaded: 269 19:41:03: Total sounds loaded: 270 19:41:03: Total sounds loaded: 271 19:41:03: Total sounds loaded: 272 19:41:03: Total sounds loaded: 273 19:41:03: Total sounds loaded: 274 19:41:03: Total sounds loaded: 275 19:41:03: Total sounds loaded: 276 19:41:03: Total sounds loaded: 277 19:41:03: Total sounds loaded: 278 19:41:03: Total sounds loaded: 279 19:41:03: Total sounds loaded: 280 19:41:03: Mesh: Loading MEDIA/MODELS/COLLIDER.MESH. 19:41:03: Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH. 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS' with 2147483647 mip map levels 19:41:03: Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH. 19:41:03: Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' with 2147483647 mip map levels 19:41:03: Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON 19:41:03: Total sounds loaded: 281 19:41:03: SEED SET FROM LOAD 1327541049 19:41:03: Total sounds loaded: 282 19:41:03: Total sounds loaded: 283 19:41:03: Total sounds loaded: 284 19:41:03: Total sounds loaded: 285 19:41:03: Total sounds loaded: 286 19:41:03: Total sounds loaded: 287 19:41:03: Total sounds loaded: 288 19:41:03: Total sounds loaded: 289 19:41:03: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MESH. 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.DDS' with 2147483647 mip map levels 19:41:03: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTFRONTEND.DDS' with 2147483647 mip map levels 19:41:03: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHT.DDS' with 2147483647 mip map levels 19:41:03: Total sounds loaded: 290 19:41:03: Total sounds loaded: 291 19:41:03: Total sounds loaded: 292 19:41:03: Total sounds loaded: 293 19:41:03: Total sounds loaded: 294 19:41:03: Total sounds loaded: 295 19:41:03: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH. 19:41:03: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_wan03.skeleton 19:41:03: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:03: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:03: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_RED.DDS' with 2147483647 mip map levels 19:41:03: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH. 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.DDS' with 2147483647 mip map levels 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON 19:41:03: Total sounds loaded: 296 19:41:03: Total sounds loaded: 297 19:41:03: Total sounds loaded: 298 19:41:03: Total sounds loaded: 299 19:41:03: Total sounds loaded: 300 19:41:03: Total sounds loaded: 301 19:41:03: Total sounds loaded: 302 19:41:03: Total sounds loaded: 303 19:41:03: Total sounds loaded: 304 19:41:03: Total sounds loaded: 305 19:41:03: Total sounds loaded: 306 19:41:03: Total sounds loaded: 307 19:41:03: Total sounds loaded: 308 19:41:03: Total sounds loaded: 309 19:41:03: Total sounds loaded: 310 19:41:03: Total sounds loaded: 311 19:41:03: Total sounds loaded: 312 19:41:03: Total sounds loaded: 313 19:41:03: Total sounds loaded: 314 19:41:03: Total sounds loaded: 315 19:41:03: Total sounds loaded: 316 19:41:03: Total sounds loaded: 317 19:41:03: Total sounds loaded: 318 19:41:03: Total sounds loaded: 319 19:41:03: Total sounds loaded: 320 19:41:03: Total sounds loaded: 321 19:41:03: Total sounds loaded: 322 19:41:03: Total sounds loaded: 323 19:41:03: Total sounds loaded: 324 19:41:03: Total sounds loaded: 325 19:41:03: Total sounds loaded: 326 19:41:03: Total sounds loaded: 327 19:41:03: Total sounds loaded: 328 19:41:03: Total sounds loaded: 329 19:41:03: Total sounds loaded: 330 19:41:03: Total sounds loaded: 331 19:41:03: Total sounds loaded: 332 19:41:03: Total sounds loaded: 333 19:41:03: Total sounds loaded: 334 19:41:03: Total sounds loaded: 335 19:41:03: Total sounds loaded: 336 19:41:03: Total sounds loaded: 337 19:41:03: Total sounds loaded: 338 19:41:03: Total sounds loaded: 339 19:41:03: Total sounds loaded: 340 19:41:03: Total sounds loaded: 341 19:41:03: Total sounds loaded: 342 19:41:03: Total sounds loaded: 343 19:41:03: Total sounds loaded: 344 19:41:03: Total sounds loaded: 345 19:41:03: Total sounds loaded: 346 19:41:03: Total sounds loaded: 347 19:41:03: Total sounds loaded: 348 19:41:03: Total sounds loaded: 349 19:41:03: Total sounds loaded: 350 19:41:03: Total sounds loaded: 351 19:41:03: Total sounds loaded: 352 19:41:03: setting gameseed for Dungeon ECHOPASS 19:41:03: setting gameseed for depth 0 19:41:03: Root Gameseed is 1327541049 19:41:03: Root Dungeonseed is 1753497399 19:41:03: Creating preset layout # 0 19:41:03: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS1_LM_A.LAYOUT 19:41:03: Creating preset layout # 1 19:41:03: layout # 1 + chunk 0MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS_JD_A.LAYOUT 19:41:03: Creating preset layout # 2 19:41:03: layout # 2 + chunk 0MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS_PB_A.LAYOUT 19:41:03: LEVEL LOAD - LAYOUT:media/layouts/act1_pass1/rules.template SEED:1327541049 DEPTH:0 19:41:03: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 19:41:03: Creating preset layout # 0 19:41:03: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS1_LM_A.LAYOUT 19:41:03: Creating preset layout # 1 19:41:03: layout # 1 + chunk 0MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS_JD_A.LAYOUT 19:41:03: Creating preset layout # 2 19:41:03: layout # 2 + chunk 0MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS_PB_A.LAYOUT 19:41:03: Choosing layout of index 0 19:41:03: Layout Chunk 0 has path MEDIA/LAYOUTS/ACT1_PASS1/1X1SINGLE_ROOM_A/PASS1_LM_A.LAYOUT 19:41:03: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/ 19:41:03: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/' 19:41:03: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/ 19:41:03: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/ 19:41:03: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MATERIAL 19:41:03: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/ 19:41:03: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MESH. 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HuM_Vanquisher_01.skeleton 19:41:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.DDS' with 2147483647 mip map levels 19:41:03: WARNING: the mesh 'MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK2.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK3.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW2.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW3.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE2.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE3.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE4.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE5.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE6.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/EMO_SALUTE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_DIE1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_HORSE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_TOWN_BOW1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_WOUNDED_SIT1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HIT1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HIT2.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_BOW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_POLEARM.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARD.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_UNARMED.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM1.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM2.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM3.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_BOW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_POLEARM.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_UNARMED.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK_BOW.SKELETON 19:41:03: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK_POLEARM.SKELETON 19:41:03: Total sounds loaded: 353 19:41:03: Total sounds loaded: 354 19:41:03: Total sounds loaded: 355 19:41:03: Total sounds loaded: 356 19:41:03: Total sounds loaded: 357 19:41:03: Total sounds loaded: 358 19:41:03: Total sounds loaded: 359 19:41:03: Total sounds loaded: 360 19:41:03: Total sounds loaded: 361 19:41:03: Total sounds loaded: 362 19:41:04: Total sounds loaded: 363 19:41:04: Total sounds loaded: 364 19:41:04: Total sounds loaded: 365 19:41:04: Total sounds loaded: 366 19:41:04: Total sounds loaded: 367 19:41:04: Total sounds loaded: 368 19:41:04: Total sounds loaded: 369 19:41:04: Total sounds loaded: 370 19:41:04: Total sounds loaded: 371 19:41:04: Total sounds loaded: 372 19:41:04: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/ 19:41:04: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/' 19:41:04: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/ 19:41:04: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/ 19:41:04: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_01.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_02.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_03.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_04.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_05.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_06.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_07.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/ 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_04.MESH. 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_07.MESH. 19:41:04: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/ 19:41:04: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/' 19:41:04: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/ 19:41:04: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/ 19:41:04: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/HUM_VANQUISHER_01.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/ 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/HUM_VANQUISHER_01.MESH. 19:41:04: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/HuM_Vanquisher_01.skeleton 19:41:04: WARNING: the mesh 'MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/HUM_VANQUISHER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:04: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/OFF.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/ON.SKELETON 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEAD_TRIGGER/COLLIDER.MESH. 19:41:04: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTNIGHT.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_06.MESH. 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_03.MESH. 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_02.MESH. 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_05.MESH. 19:41:04: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_BUSH.MESH. 19:41:04: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_SOFT_01.MESH. 19:41:04: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_TREE.MESH. 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/DWARVEN_WARMACHINES.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_BROKEN_TRUNK_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_CEMETERY_URN_BROKEN_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DRAGON_ENTRANCE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_CABIN_PROPS_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GATE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAVE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAVE_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAVE_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAVE_04.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_A_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_A_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_A_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_B_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_B_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_B_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_C_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_C_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STATUE_BROKEN_C_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_MOON_ALTAR_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_QUARRY_BLOCK_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_CART_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_PROPS.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_ALTAR_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_BATGRAVES_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_BRAZIER_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_BRAZIER_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_LIGHT_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_LIGHT_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_TENT_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_WEAPONRACK_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WELL_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_CAULDRON_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_DOCK_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_04.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_05.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_06.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_BASE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_POST_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_POST_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_STATUE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_STATUE_02.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_CART_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_CART_01.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_CART_01_CARGO.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_CART_01_COLLISION.MESH. 19:41:04: Total sounds loaded: 373 19:41:04: Total sounds loaded: 374 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01.DDS' with 2147483647 mip map levels 19:41:04: Total sounds loaded: 375 19:41:04: Total sounds loaded: 376 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01_COLLISION.MESH. 19:41:04: Total sounds loaded: 377 19:41:04: Creating resource group MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/ 19:41:04: Added resource location 'MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/' 19:41:04: Initialising resource group MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/ 19:41:04: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/ 19:41:04: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/RATLIN_DEAD1.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/ 19:41:04: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/RATLIN_DEAD2.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/RAT_GUY_TORCH.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/RATLIN_DEAD4.MESH. 19:41:04: Creating resource group MEDIA/MODELS/CRITTERS/HORSE/ 19:41:04: Added resource location 'MEDIA/MODELS/CRITTERS/HORSE/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/HORSE/' 19:41:04: Initialising resource group MEDIA/MODELS/CRITTERS/HORSE/ 19:41:04: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/HORSE/ 19:41:04: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B_SADDLE.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MATERIAL 19:41:04: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/HORSE/ 19:41:04: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MESH. 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_d_Saddle.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 19:41:04: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/RATLIN_DEAD3.MESH. 19:41:04: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/RATLIN_DEAD1.MESH. 19:41:04: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/DEAD_RATLIN/RATLIN_DEAD5.MESH. 19:41:04: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.MESH. 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_a_Saddle.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 19:41:04: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MESH. 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_c_Saddle.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 19:41:04: Total sounds loaded: 378 19:41:04: Creating resource group MEDIA/MODELS/CHEST_STANDARD/ 19:41:04: Added resource location 'MEDIA/MODELS/CHEST_STANDARD/' of type 'PAK' to resource group 'MEDIA/MODELS/CHEST_STANDARD/' 19:41:04: Initialising resource group MEDIA/MODELS/CHEST_STANDARD/ 19:41:04: Parsing scripts for resource group MEDIA/MODELS/CHEST_STANDARD/ 19:41:04: Parsing script MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/MODELS/CHEST_STANDARD/ 19:41:04: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MESH. 19:41:04: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/chest_standard.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/GOLD.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/CLOSED.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/OPENING.SKELETON 19:41:04: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/COLLIDER.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_TOP_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01_COLLISION.MESH. 19:41:04: Total sounds loaded: 379 19:41:04: Total sounds loaded: 380 19:41:04: Total sounds loaded: 381 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WARBEAST_DEN_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WARBEAST_DEN_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_02.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.DDS' with 2147483647 mip map levels 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/CATTAIL_05.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/CATTAIL_05.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/cattail_05.skeleton 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/CATTAIL_05.SKELETON 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_05/IDLE.SKELETON 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_06.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_04.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_02.MESH. 19:41:04: Total sounds loaded: 382 19:41:04: Total sounds loaded: 383 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02_COLLISION.MESH. 19:41:04: Creating resource group MEDIA/MODELS/NPCS/DESTROYER/ 19:41:04: Added resource location 'MEDIA/MODELS/NPCS/DESTROYER/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/DESTROYER/' 19:41:04: Initialising resource group MEDIA/MODELS/NPCS/DESTROYER/ 19:41:04: Parsing scripts for resource group MEDIA/MODELS/NPCS/DESTROYER/ 19:41:04: Parsing script MEDIA/MODELS/NPCS/DESTROYER/DESTROYER.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/DESTROYER/ 19:41:04: Mesh: Loading MEDIA/MODELS/NPCS/DESTROYER/DESTROYER.MESH. 19:41:04: Skeleton: Loading MEDIA/MODELS/NPCS/DESTROYER/destroyer.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/DESTROYER/NPC_DESTROYER.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/MODELS/NPCS/DESTROYER/DESTROYER.SKELETON 19:41:04: Skeleton: Loading MEDIA/MODELS/NPCS/DESTROYER/IDLE.SKELETON 19:41:04: Total sounds loaded: 384 19:41:04: Total sounds loaded: 385 19:41:04: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_02.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_TRUNK_01.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BRANCH_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/CHERRYTREE_SMALL_01.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/cherrytree_small_01.skeleton 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/IDLE.SKELETON 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01_COLLISION.MESH. 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/CHERRYTREE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/CHERRYTREE_BURNT_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/CHERRYTREE_DEAD_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/CHERRYTREE_SNOW_01.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/CHERRYTREE_01.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/cherrytree_01.skeleton 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/IDLE.SKELETON 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01_COLLISION.MESH. 19:41:04: Total sounds loaded: 386 19:41:04: Total sounds loaded: 387 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_E.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_BASE.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_BASE_ILLUM.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_ROOF.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_E_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_F.MESH. 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/WEATHER_VANE.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/WEATHER_VANE.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/weather_vane.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_WEATHER_VANE_01.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEATHER_VANE/IDLE.SKELETON 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/LAMP_HOOK.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/LAMP_HOOK.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/lamp_hook.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_01.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_01_ILLUM.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LAMP_HOOK/IDLE.SKELETON 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_A.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_A_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_B.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_B_COLLISION.MESH. 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/SIGN_HOOK.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/SIGN_HOOK.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/Sign_Hook.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_SIGN_HOOK_01.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SIGN_HOOK/IDLE.SKELETON 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_D.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_D_COLLISION.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/WATERSHOT_ALPHA.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/AURARAYS.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/CHERRYTREE_SMALL_03.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/cherrytree_small_03.skeleton 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/IDLE.SKELETON 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/CHERRYTREE_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/CHERRYTREE_DEAD_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/CHERRYTREE_SNOW_03.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/CHERRYTREE_03.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/cherrytree_03.skeleton 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/IDLE.SKELETON 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_04.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SHRUBS_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_STRAIGHT_DIRT1A.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/ROADS.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/CLIFFROCK01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/CLIFFROCK01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/CLIFFROCK01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_TUNDRA01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/FLOOR_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/BERM_WEDGE_1.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_ROCKPLUNGE.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_EDGE01.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_TUNDRAFRINGE01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/COLLISION_BERM_WEDGE_1.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ZONE01_RIDGE01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_RIDGE01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ZONE01_RIDGE01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_01NOSHADOW.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_CONVEX_BASECAP01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_CONVEX_BASECAP01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_02.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_END_02.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_END_02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/BERM_MESA_2.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_05.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_CURVE_DIRT1A.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_09.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_08.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_ANGLE04.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_ANGLE04_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_CONCAVE_BASECAP01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_CONCAVE_BASECAP01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_STRAIGHT_BASECAP01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_STRAIGHT_BASECAP01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_END_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_END_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_MUSHROOMS_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_05.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVER_06.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/PAVERS_02.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKS_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_RISE.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_04.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_04_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL03_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BUSH_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BUSH_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_01BLENDER.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ARROW_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_BURNED_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_ANGLE01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_ANGLE_COLLISION01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_02.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_03_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_06.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_06_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_04.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_04_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_05.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_05_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL_02.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL02.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_02.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_04.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_07.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_06.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/BURNT_GRASS_STAMP_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/BURNT_GRASS_STAMP_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WELL_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WELL_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WELL_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_END_03_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/BERM_PROMONTORY_1.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_STRAIGHT_ROCK1A.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/BERM_MESA_1.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/COLLISION_BERM_MESA_1.MESH. 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/MINE_PROPS/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/MINE_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/MINE_PROPS/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/MINE_PROPS/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/MINE_PROPS/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_BIRDCAGE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_BUCKET01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_BUCKET02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_CART01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_CART02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_CRANK01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_CRATE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_EMBER_ORE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_EMBER_ORE02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_EMBER_ORE03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_EMBER_ORE04.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_EXPLOSIVE_PLUNGER01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_FLOOR_LEVER01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_PLATFORM01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_RAILING01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_RAILING09.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_SIGNPOST_LARGE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_SIGNPOST_SMALL01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_SUPPORTBEAMS01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_SUPPORTBEAMS02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_TROUGH01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_TROUGH02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_WINCH01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_WOOD_ARM.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_WOOD_ARM01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/DYNAMITE_FUSE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/DYNAMITE_FUSE_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/LATERN_FOR_POST.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BARICADE_SUPPORT01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BIRDCAGE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BOARDS_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BOARD_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BOARD_LARGE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BONEPILE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BRIDGE_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BUCKET01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_BUCKET02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_CART01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_CART02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_CART03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_CRANK01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_CRATE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_DYNAMITE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_EIEVATOR01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_ELEVATOR01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_EMBER_ORE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_EMBER_ORE02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_EMBER_ORE03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_EMBER_ORE04.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_EXPLOSIVE_PLUNGER01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_FLOOR_LEVER01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_LANTERN01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_PICK01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_PLATFORM01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_PULLEY01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING04.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING05.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING06.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING08.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING09.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING_LARGE.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING_LARGE02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING_LARGE03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING_LARGE04.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING_SMALL_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING_SMALL_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING_SMALL_03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_RAILING_SMALL_BROKEN_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_ROPE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SHOOT_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SHOOT_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SHOVEL01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SIGNPOST_LARGE01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SIGNPOST_SMALL01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SUPPORTBEAMS01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SUPPORT_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SUPPORT_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TOWER_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TRACK_BROKEN.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TRACK_CORNER.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TRACK_CROSS.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TRACK_END.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TRACK_END_BROKEN.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TRACK_STRAIGHT.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TRACK_SWITCHER.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TRACK_T.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TROUGH01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TROUGH02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TROUGH03.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_TROUGH04.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_WALL_LEVER01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_WALL_REINFORCEMENT_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_WALL_REINFORCEMENT_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_WALL_SUPPORT_01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_WALL_SUPPORT_02.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_WALL_TORCH01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_WINCH01.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/WOOD_ARM.MATERIAL 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/MINE_PROPS/WOOD_ARM01.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/MINE_PROPS/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SIGNPOST_SMALL01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/MINE_PROPS/MINE_SIGNPOST_SMALL01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/MINE_PROPS/COLLISION_MINE_SIGNPOST_SMALL01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_07.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_07_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL02.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_06.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_06_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVER_05.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL04.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL04_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_ANGLE03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/GRASS_FLOOR_ANGLE03_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMP_LARGE01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_TUNDRA_DIRT01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMP_LARGE01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_01_COLLISION.MESH. 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/Z1_VANQUISHER_TENT_01.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/Z1_VANQUISHER_TENT_01.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/Z1_vanquisher_tent_01.skeleton 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01.DDS' with 2147483647 mip map levels 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01/IDLE.SKELETON 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01_COLLISION.MESH. 19:41:04: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/ 19:41:04: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/' 19:41:04: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/ 19:41:04: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/ 19:41:04: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/Z1_VANQUISHER_TENT_02.MATERIAL 19:41:04: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/ 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/Z1_VANQUISHER_TENT_02.MESH. 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/Z1_vanquisher_tent_02.skeleton 19:41:04: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02/IDLE.SKELETON 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL_03.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL03.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL_03_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_06.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_BANNER_02.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_TENT_01.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_TENT_02.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_BANNER_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BED_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BED_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_02.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MUSHROOMS_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_DAMAGED_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_DAMAGED_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_DAMAGED_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_DAMAGED_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_WELL_02.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_WELL_02.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_WELL_02_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVER_08.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STAIR_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STAIR_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STAIR_01_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_01.DDS' with 2147483647 mip map levels 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/ROUND_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_04.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_BOOTH_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_04_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVER_04.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_03.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_03_COLLISION.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVERS_Y_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/PAVERS_03.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVER_01.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVER_02.MESH. 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_DAMAGED_01.MESH. 19:41:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_DAMAGED_01.DDS' with 2147483647 mip map levels 19:41:04: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVER_07.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_DAMAGED_01.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_DAMAGED_01.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_02.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/URN_02_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVERS_STRAIGHT_03.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALLNICHE.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVE.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVEMASK.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALL_BASE.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALLCONVEX.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATER.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_BASE_01.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_RIPPLES.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_ENV_SPEC.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_WAVES.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_NICHE_RIVERBED01.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/RIVERBED.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/RIVERBED_FRINGE.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_NICHE_BASECAP01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_CONVEX_RIVERBED01.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_CONVEX_BASECAP01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROCKY_FLOOR_01NOSHADOW.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/RIVERBED_BASE.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_02.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_02.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALLCONCAVE.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_CONCAVE_RIVERBED01.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_CONCAVE_BASECAP01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/COLLISION_BERM_MESA_2.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/Z1_MOD_BUILDING_WINDOW.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/Z1_MOD_BUILDING_WINDOWNARROW.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/PUDDLE_SINGLE_ADDITIVE.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/PUDDLE_SINGLE_MULTIPLY.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/WATERWAKE.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/WATERSPLASH3X3.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SOUND_4X4.DDS' with 2147483647 mip map levels 19:41:05: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/ 19:41:05: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/' 19:41:05: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/ 19:41:05: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/ 19:41:05: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE.MATERIAL 19:41:05: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_01.MATERIAL 19:41:05: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_COLLISION.MATERIAL 19:41:05: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/ 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_01.MESH. 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/barricade_01.skeleton 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_01.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_02.DDS' with 2147483647 mip map levels 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_01.SKELETON 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/DIE.SKELETON 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/IDLE.SKELETON 19:41:05: Total sounds loaded: 388 19:41:05: Total sounds loaded: 389 19:41:05: Total sounds loaded: 390 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_01_DESTROYED.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_03.MESH. 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/barricade_03.skeleton 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_01.DDS' with 2147483647 mip map levels 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_01.SKELETON 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/DIE.SKELETON 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/IDLE.SKELETON 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_03_DESTROYED.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_02.MESH. 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/barricade_02.skeleton 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_01.SKELETON 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/DIE.SKELETON 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/IDLE.SKELETON 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_02_DESTROYED.MESH. 19:41:05: Creating resource group MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/ 19:41:05: Added resource location 'MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/' 19:41:05: Initialising resource group MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/ 19:41:05: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/ 19:41:05: Parsing script MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/C_STURM_RANGED01.MATERIAL 19:41:05: Parsing script MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/SPEAR.MATERIAL 19:41:05: Parsing script MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/STURM_RANGED.MATERIAL 19:41:05: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/ 19:41:05: Mesh: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/STURM_RANGED.MESH. 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/sturm_ranged.skeleton 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/STURM_RANGED.DDS' with 2147483647 mip map levels 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/DEATH_FLIGHT.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/DEATH_LAND.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/DIE1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/DIE2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/DIE3.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/DIE4.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/ENVI_ALERT1_SIT.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/ENVI_ALERT2_SLEEP.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/ENVI_IDLE1_SIT.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/ENVI_IDLE2_SLEEP.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/GATE_SPAWN.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/HIT1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/HIT2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/IDLE.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/JUMP_DOWN.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/JUMP_LAND.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/POLEARM1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/POLEARM2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/RUN.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/SPECIAL_SPEAR.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/STUNNED.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/WALK.SKELETON 19:41:05: Total sounds loaded: 391 19:41:05: Total sounds loaded: 392 19:41:05: Total sounds loaded: 393 19:41:05: Total sounds loaded: 394 19:41:05: Total sounds loaded: 395 19:41:05: Total sounds loaded: 396 19:41:05: Total sounds loaded: 397 19:41:05: Total sounds loaded: 398 19:41:05: Total sounds loaded: 399 19:41:05: Total sounds loaded: 400 19:41:05: Total sounds loaded: 401 19:41:05: Total sounds loaded: 402 19:41:05: Total sounds loaded: 403 19:41:05: Total sounds loaded: 404 19:41:05: Total sounds loaded: 405 19:41:05: Total sounds loaded: 406 19:41:05: Total sounds loaded: 407 19:41:05: Total sounds loaded: 408 19:41:05: Total sounds loaded: 409 19:41:05: Total sounds loaded: 410 19:41:05: Total sounds loaded: 411 19:41:05: Total sounds loaded: 412 19:41:05: Total sounds loaded: 413 19:41:05: Total sounds loaded: 414 19:41:05: Total sounds loaded: 415 19:41:05: Total sounds loaded: 416 19:41:05: Total sounds loaded: 417 19:41:05: Total sounds loaded: 418 19:41:05: Total sounds loaded: 419 19:41:05: Total sounds loaded: 420 19:41:05: Total sounds loaded: 421 19:41:05: Total sounds loaded: 422 19:41:05: Total sounds loaded: 423 19:41:05: Total sounds loaded: 424 19:41:05: Total sounds loaded: 425 19:41:05: Total sounds loaded: 426 19:41:05: Total sounds loaded: 427 19:41:05: Total sounds loaded: 428 19:41:05: Total sounds loaded: 429 19:41:05: Total sounds loaded: 430 19:41:05: Total sounds loaded: 431 19:41:05: Total sounds loaded: 432 19:41:05: Total sounds loaded: 433 19:41:05: Total sounds loaded: 434 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_04.MESH. 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/barricade_04.skeleton 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/BARRICADE_01.SKELETON 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/DIE.SKELETON 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE/IDLE.SKELETON 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_04_DESTROYED.MESH. 19:41:05: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/ 19:41:05: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/' 19:41:05: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/ 19:41:05: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/ 19:41:05: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.MATERIAL 19:41:05: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/ 19:41:05: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.MESH. 19:41:05: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/chest_gold_01.skeleton 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GOLD.DDS' with 2147483647 mip map levels 19:41:05: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CLOSED.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/OPENING.SKELETON 19:41:05: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01_COLLISION.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWYELLOWINTENSE.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/SOFTTRAIL.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/YELLOWPARTICLE.DDS' with 2147483647 mip map levels 19:41:05: Creating resource group MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ 19:41:05: Added resource location 'MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/' 19:41:05: Initialising resource group MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ 19:41:05: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ 19:41:05: Parsing script MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/C_STURM_MELEE01.MATERIAL 19:41:05: Parsing script MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STURM_MELEE.MATERIAL 19:41:05: Parsing script MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STURM_MELEECHAMP.MATERIAL 19:41:05: Parsing script MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STURM_MELEESMITH.MATERIAL 19:41:05: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ 19:41:05: Mesh: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STURM_MELEECHAMP.MESH. 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/sturm_meleechamp.skeleton 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STURM_MELEECHAMP.DDS' with 2147483647 mip map levels 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/AGGWALK.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/CHAMP_SPAWN_MELEE.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/DIE1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/DIE2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/DIE3.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_ALERT1_SIT.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_ALERT10_MISC1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_ALERT21_MISC2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE1_SIT.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE10_MISC1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE21_MISC2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE6_ATTACK1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE7_ATTACK2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/FIDGET1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/GATE_SPAWN_MELEE.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/HIT1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/HIT2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/IDLE.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/IDLE_POLEARM.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/LSLASH1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/LSLASH2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/POLEARM1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/RSLASH1.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/RSLASH2.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/RSLASH3.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/RUN.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/SPECIAL_FLURRY.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/SPECIAL_FLURRYDW.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/SPECIAL_ROAR.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/SPECIAL_SLAM.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STUNNED.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/TENT_SPAWN1_MELEE.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/TENT_SPAWN2_MELEE.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/WALK.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/WALK_POLEARM.SKELETON 19:41:05: Total sounds loaded: 435 19:41:05: Total sounds loaded: 436 19:41:05: Total sounds loaded: 437 19:41:05: Total sounds loaded: 438 19:41:05: Total sounds loaded: 439 19:41:05: Total sounds loaded: 440 19:41:05: Total sounds loaded: 441 19:41:05: Total sounds loaded: 442 19:41:05: Total sounds loaded: 443 19:41:05: Total sounds loaded: 444 19:41:05: Total sounds loaded: 445 19:41:05: Total sounds loaded: 446 19:41:05: Total sounds loaded: 447 19:41:05: Total sounds loaded: 448 19:41:05: Total sounds loaded: 449 19:41:05: Total sounds loaded: 450 19:41:05: Total sounds loaded: 451 19:41:05: Total sounds loaded: 452 19:41:05: Total sounds loaded: 453 19:41:05: Total sounds loaded: 454 19:41:05: Total sounds loaded: 455 19:41:05: Total sounds loaded: 456 19:41:05: Total sounds loaded: 457 19:41:05: Total sounds loaded: 458 19:41:05: Total sounds loaded: 459 19:41:05: Total sounds loaded: 460 19:41:05: Total sounds loaded: 461 19:41:05: Total sounds loaded: 462 19:41:05: Total sounds loaded: 463 19:41:05: Total sounds loaded: 464 19:41:05: Total sounds loaded: 465 19:41:05: Total sounds loaded: 466 19:41:05: Total sounds loaded: 467 19:41:05: Total sounds loaded: 468 19:41:05: Total sounds loaded: 469 19:41:05: Total sounds loaded: 470 19:41:05: Total sounds loaded: 471 19:41:05: Total sounds loaded: 472 19:41:05: Total sounds loaded: 473 19:41:05: Total sounds loaded: 474 19:41:05: Total sounds loaded: 475 19:41:05: Total sounds loaded: 476 19:41:05: Total sounds loaded: 477 19:41:05: Total sounds loaded: 478 19:41:05: Total sounds loaded: 479 19:41:05: Total sounds loaded: 480 19:41:05: Total sounds loaded: 481 19:41:05: Total sounds loaded: 482 19:41:05: Total sounds loaded: 483 19:41:05: Total sounds loaded: 484 19:41:05: Total sounds loaded: 485 19:41:05: Total sounds loaded: 486 19:41:05: Total sounds loaded: 487 19:41:05: Total sounds loaded: 488 19:41:05: Total sounds loaded: 489 19:41:05: Total sounds loaded: 490 19:41:05: Total sounds loaded: 491 19:41:05: Total sounds loaded: 492 19:41:05: Total sounds loaded: 493 19:41:05: Total sounds loaded: 494 19:41:05: Mesh: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/COLLIDER.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/BURNTGRASS.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/CINDER_4X4.DDS' with 2147483647 mip map levels 19:41:05: Total sounds loaded: 495 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_02.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_TRUNK_03.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BRANCH_03.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/GLOWSMOKE_LITE.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_SMALL_03.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_SMALL_02.MESH. 19:41:05: Creating resource group MEDIA/MODELS/ENTRANCEANDEXIT/ 19:41:05: Added resource location 'MEDIA/MODELS/ENTRANCEANDEXIT/' of type 'PAK' to resource group 'MEDIA/MODELS/ENTRANCEANDEXIT/' 19:41:05: Initialising resource group MEDIA/MODELS/ENTRANCEANDEXIT/ 19:41:05: Parsing scripts for resource group MEDIA/MODELS/ENTRANCEANDEXIT/ 19:41:05: Parsing script MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MATERIAL 19:41:05: Finished parsing scripts for resource group MEDIA/MODELS/ENTRANCEANDEXIT/ 19:41:05: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 19:41:05: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 19:41:05: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 19:41:05: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/COLLIDER.MESH. 19:41:05: Creating resource group MEDIA/PARTICLES/TEXTURES/QUEST/ 19:41:05: Added resource location 'MEDIA/PARTICLES/TEXTURES/QUEST/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/QUEST/' 19:41:05: Initialising resource group MEDIA/PARTICLES/TEXTURES/QUEST/ 19:41:05: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/QUEST/ 19:41:05: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/QUEST/ 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/EXIT.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT_ALPHA.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_AURA_BRIGHT.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL23UPBW.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE001B_FADE.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_03.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_01.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_SMALL_01.MESH. 19:41:05: Creating resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/ 19:41:05: Added resource location 'MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/' 19:41:05: Initialising resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/ 19:41:05: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/ 19:41:05: Parsing script MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/Z1_TUNDRA_PAGODA_01.MATERIAL 19:41:05: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/ 19:41:05: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/Z1_TUNDRA_PAGODA_01.MESH. 19:41:05: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/Z1_tundra_pagoda_01.skeleton 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/Z1_TUNDRA_PAGODA_01.DDS' with 2147483647 mip map levels 19:41:05: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/CLOSED.SKELETON 19:41:05: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/OPENING.SKELETON 19:41:05: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/Z1_TUNDRA_PAGODA_01/Z1_TUNDRA_PAGODA_01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/CHERRYTREE_02.MESH. 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/cherrytree_02.skeleton 19:41:05: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/IDLE.SKELETON 19:41:05: Total sounds loaded: 496 19:41:05: Total sounds loaded: 497 19:41:05: Total sounds loaded: 498 19:41:05: Total sounds loaded: 499 19:41:05: Total sounds loaded: 500 19:41:05: Total sounds loaded: 501 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_DAMAGED_01_D.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_ROOF_DAMAGED_01.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_BASE_DAMAGED_01.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMAGED_02.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMAGED_02.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_DAMAGED_01_A.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN02.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/WINDOW.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DOORWAY.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLAMELICKS3X2.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_CURVE_DIRT1B.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/ROADS2.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_STRAIGHT_DIRT1B.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/COLLISION_BERM_PROMONTORY_1.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_09.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALL_MESA_03.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ZONE01_RIDGE_STATUES_01.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_RIDGE_STATUES_01.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ZONE01_RIDGE01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WAVEWALLSTRAIGHT.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_STRAIGHT_RIVERBED01.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_08.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_03.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_01.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_02.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_03.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_03_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL05.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/SMALL_HILL05_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_COLUMN_01.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_DESTROYED_01.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_04.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_DESTROYED_01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/RIVERBED_MESA_03.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_CORNER_01.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_CORNER_01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/TURRENT_01.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/TURRENT_TOP_01.DDS' with 2147483647 mip map levels 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/PALACE_BASE_01.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/TURRENT_01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_01.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_04.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_04_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_END_03.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_BUNTING.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_CLOTH_01.DDS' with 2147483647 mip map levels 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMP01.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMP01_COLLISION.MESH. 19:41:05: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01.MESH. 19:41:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_TOP_01.DDS' with 2147483647 mip map levels 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_TOP_02.DDS' with 2147483647 mip map levels 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_PILLAR_01.DDS' with 2147483647 mip map levels 19:41:06: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_ROCK_04.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BUSH_DEAD_01.MESH. 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_TRUNK_02.DDS' with 2147483647 mip map levels 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BRANCH_02.DDS' with 2147483647 mip map levels 19:41:06: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_ROCK_03.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_ROCK_01.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROAD_ROCK_02.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_03.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_03_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_06.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_06_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_04_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_03.MESH. 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SHRUBS_DEAD_01.DDS' with 2147483647 mip map levels 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_BURNT_01.MESH. 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_BURNT_01.DDS' with 2147483647 mip map levels 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_PROPS_BURNT_01.DDS' with 2147483647 mip map levels 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_BURNT_01_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_02.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_02_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_06.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_05.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_05_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_04.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_03.MESH. 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_01.DDS' with 2147483647 mip map levels 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_DEAD_05.MESH. 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_DEAD_03.DDS' with 2147483647 mip map levels 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_05_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_06.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_06_COLLISION.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_DEAD_03.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_05.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_DEAD_06.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_04.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_03.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_01.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_05.MESH. 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_02.MESH. 19:41:06: Creating resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/ 19:41:06: Added resource location 'MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/' 19:41:06: Initialising resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/ 19:41:06: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/ 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_BENCH_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_BRAZIER_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_BRAZIER_02.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CAGE_POST_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CANDELABRA_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CANDLES_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CROWS_CAGE_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CROWS_CAGE_02.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_HEAD_KEBAB_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_LEVER_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_SARCOPHOGUS_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_TABLE_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_URN_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_URN_02.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_URN_03.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_WALL_TORCH_01.MATERIAL 19:41:06: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/SKELETON_DEAD_01.MATERIAL 19:41:06: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/ 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/SKELETON_DEAD_06.MESH. 19:41:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_BASE.DDS' with 2147483647 mip map levels 19:41:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_07.MESH. 19:41:06: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels 19:41:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels 19:41:07: Texture: automaptex__26533: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. 19:41:07: Final Seed : 40074839476551096 19:41:07: Creating resource group MEDIA/SKYBOXES/WHITE/ 19:41:07: Added resource location 'MEDIA/SKYBOXES/WHITE/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/WHITE/' 19:41:07: Initialising resource group MEDIA/SKYBOXES/WHITE/ 19:41:07: Parsing scripts for resource group MEDIA/SKYBOXES/WHITE/ 19:41:07: Parsing script MEDIA/SKYBOXES/WHITE/WHITE_SKY.MATERIAL 19:41:07: Finished parsing scripts for resource group MEDIA/SKYBOXES/WHITE/ 19:41:07: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH. 19:41:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels 19:41:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WHITE.DDS' with 2147483647 mip map levels 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_ROUNDED.DDS' with 2147483647 mip map levels 19:41:08: Creating resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ 19:41:08: Added resource location 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/' 19:41:08: Initialising resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ 19:41:08: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ 19:41:08: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER.MESH. 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/Ratlin_Archer.skeleton 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RAT_GUY_TORCH.DDS' with 2147483647 mip map levels 19:41:08: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ATTACK1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DEATH_FLIGHT.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DEATH_LAND.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DIE1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/HIT.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/IDLE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/JUMP_DOWN.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/JUMP_LAND.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RUN.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/SPECIAL_SHOOT.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/STUNNED.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/WALK.SKELETON 19:41:08: Total sounds loaded: 502 19:41:08: Total sounds loaded: 503 19:41:08: Total sounds loaded: 504 19:41:08: Total sounds loaded: 505 19:41:08: Total sounds loaded: 506 19:41:08: Total sounds loaded: 507 19:41:08: Total sounds loaded: 508 19:41:08: Total sounds loaded: 509 19:41:08: Total sounds loaded: 510 19:41:08: Total sounds loaded: 511 19:41:08: Total sounds loaded: 512 19:41:08: Total sounds loaded: 513 19:41:08: Total sounds loaded: 514 19:41:08: Total sounds loaded: 515 19:41:08: Total sounds loaded: 516 19:41:08: Total sounds loaded: 517 19:41:08: Total sounds loaded: 518 19:41:08: Total sounds loaded: 519 19:41:08: Total sounds loaded: 520 19:41:08: Total sounds loaded: 521 19:41:08: Total sounds loaded: 522 19:41:08: Total sounds loaded: 523 19:41:08: Total sounds loaded: 524 19:41:08: Total sounds loaded: 525 19:41:08: Total sounds loaded: 526 19:41:08: Total sounds loaded: 527 19:41:08: Total sounds loaded: 528 19:41:08: Total sounds loaded: 529 19:41:08: Total sounds loaded: 530 19:41:08: Total sounds loaded: 531 19:41:08: Total sounds loaded: 532 19:41:08: Total sounds loaded: 533 19:41:08: Total sounds loaded: 534 19:41:08: Total sounds loaded: 535 19:41:08: Total sounds loaded: 536 19:41:08: Total sounds loaded: 537 19:41:08: Total sounds loaded: 538 19:41:08: Total sounds loaded: 539 19:41:08: Total sounds loaded: 540 19:41:08: Total sounds loaded: 541 19:41:08: Total sounds loaded: 542 19:41:08: Total sounds loaded: 543 19:41:08: Total sounds loaded: 544 19:41:08: Total sounds loaded: 545 19:41:08: Total sounds loaded: 546 19:41:08: Total sounds loaded: 547 19:41:08: Total sounds loaded: 548 19:41:08: Total sounds loaded: 549 19:41:08: Total sounds loaded: 550 19:41:08: Creating resource group MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/ 19:41:08: Added resource location 'MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/' 19:41:08: Initialising resource group MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/ 19:41:08: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/RATMAN.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/ 19:41:08: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/RATMAN.MESH. 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/Ratman.skeleton 19:41:08: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/RATMAN.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/ATTACK1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/ATTACK2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/DEATH_FLIGHT.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/DEATH_LAND.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/DIE1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/HIT.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/IDLE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/JUMP_DOWN.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/JUMP_LAND.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/RATMAN.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/RUN.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/STUNNED.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATMANTORCH/WALK.SKELETON 19:41:08: Total sounds loaded: 551 19:41:08: Total sounds loaded: 552 19:41:08: Total sounds loaded: 553 19:41:08: Total sounds loaded: 554 19:41:08: Particles can't have sounds that loop. : MEDIA/PARTICLES/RATTORCH.LAYOUT 19:41:08: Total sounds loaded: 555 19:41:08: Creating resource group MEDIA/MODELS/WEAPONS/_GREATAXES/ 19:41:08: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATAXES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATAXES/' 19:41:08: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATAXES/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATAXES/ 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE01.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE02.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE03.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE04.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE05.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE06.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE07.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE08.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE09.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE10.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE11.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE12.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE13.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE14.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE15.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE16.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE17.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE18.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE19.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE20.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATAXES/ 19:41:08: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE05.MESH. 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATAXES/GREATAXE05.DDS' with 2147483647 mip map levels 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWBLUE.DDS' with 2147483647 mip map levels 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4.DDS' with 2147483647 mip map levels 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/BLUEPARTICLE.DDS' with 2147483647 mip map levels 19:41:08: Uncompressed memory size is: 2500 19:41:08: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTMAGIC.DDS' with 2147483647 mip map levels 19:41:08: Total sounds loaded: 556 19:41:08: Creating resource group MEDIA/MODELS/WEAPONS/_BOWS/ 19:41:08: Added resource location 'MEDIA/MODELS/WEAPONS/_BOWS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_BOWS/' 19:41:08: Initialising resource group MEDIA/MODELS/WEAPONS/_BOWS/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_BOWS/ 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW01.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW02.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW03.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW04.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW05.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW06.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW07.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW08.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW09.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW10.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW11.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW12.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW13.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW14.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW15.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW16.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW17.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW18.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW19.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW20.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_BOWS/ 19:41:08: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW08.MESH. 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BOW08.DDS' with 2147483647 mip map levels 19:41:08: Total sounds loaded: 557 19:41:08: Total sounds loaded: 558 19:41:08: Total sounds loaded: 559 19:41:08: Total sounds loaded: 560 19:41:08: Total sounds loaded: 561 19:41:08: Total sounds loaded: 562 19:41:08: Total sounds loaded: 563 19:41:08: Total sounds loaded: 564 19:41:08: Total sounds loaded: 565 19:41:08: Total sounds loaded: 566 19:41:08: Creating resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ 19:41:08: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/' 19:41:08: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD01.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD02.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD03.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD04.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD05.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD06.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD07.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD08.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD10.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD11.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD12.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD13.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD14.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD15.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD16.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD17.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD18.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_DESTROYER.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ 19:41:08: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_DESTROYER.MESH. 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_DESTROYER.DDS' with 2147483647 mip map levels 19:41:08: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW03.MESH. 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BOW03.DDS' with 2147483647 mip map levels 19:41:08: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW01.MESH. 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BOW01.DDS' with 2147483647 mip map levels 19:41:08: Mesh: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/SPEAR.MESH. 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/C_RANGED_STURM_XTRA.DDS' with 2147483647 mip map levels 19:41:08: Creating resource group MEDIA/MODELS/MONSTERS/WARBEAST/ 19:41:08: Added resource location 'MEDIA/MODELS/MONSTERS/WARBEAST/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/WARBEAST/' 19:41:08: Initialising resource group MEDIA/MODELS/MONSTERS/WARBEAST/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/WARBEAST/ 19:41:08: Parsing script MEDIA/MODELS/MONSTERS/WARBEAST/WARBEAST.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/MONSTERS/WARBEAST/WARBEAST_02.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/MONSTERS/WARBEAST/WARBEAST_BOSS.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/WARBEAST/ 19:41:08: Mesh: Loading MEDIA/MODELS/MONSTERS/WARBEAST/WARBEAST.MESH. 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/warbeast.skeleton 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WARBEAST/WARBEAST.DDS' with 2147483647 mip map levels 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WARBEAST/WARBEAST_ILLUM.DDS' with 2147483647 mip map levels 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ARMORED_SPAWN1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ATTACK1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ATTACK2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ATTACK3.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ATTACK4.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/DEATH_FLIGHT.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/DEATH_LAND.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/DIE_BOSS.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/DIE1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/DIE2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ENVI_ALERT10_CAVEDEN_DRAG.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ENVI_ALERT2_SLEEP.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ENVI_IDLE10_CAVEDEN_DRAG.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/ENVI_IDLE2_SLEEP.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/FIDGET1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/FIDGET2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/HIT1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/HIT2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/HIT3.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/IDLE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/JUMP_DOWN.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/JUMP_LAND.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/RUN.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/SPAWN1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/SPAWN2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/SPAWN3.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/SPECIAL_HOWL.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/WALK.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/WARBEAST/WARBEAST.SKELETON 19:41:08: Total sounds loaded: 567 19:41:08: Total sounds loaded: 568 19:41:08: Total sounds loaded: 569 19:41:08: Total sounds loaded: 570 19:41:08: Total sounds loaded: 571 19:41:08: Total sounds loaded: 572 19:41:08: Total sounds loaded: 573 19:41:08: Total sounds loaded: 574 19:41:08: Total sounds loaded: 575 19:41:08: Total sounds loaded: 576 19:41:08: Total sounds loaded: 577 19:41:08: Total sounds loaded: 578 19:41:08: Total sounds loaded: 579 19:41:08: Total sounds loaded: 580 19:41:08: Total sounds loaded: 581 19:41:08: Total sounds loaded: 582 19:41:08: Total sounds loaded: 583 19:41:08: Total sounds loaded: 584 19:41:08: Total sounds loaded: 585 19:41:08: Total sounds loaded: 586 19:41:08: Total sounds loaded: 587 19:41:08: Total sounds loaded: 588 19:41:08: Total sounds loaded: 589 19:41:08: Total sounds loaded: 590 19:41:08: Total sounds loaded: 591 19:41:08: Total sounds loaded: 592 19:41:08: Total sounds loaded: 593 19:41:08: Total sounds loaded: 594 19:41:08: Total sounds loaded: 595 19:41:08: Total sounds loaded: 596 19:41:08: Total sounds loaded: 597 19:41:08: Total sounds loaded: 598 19:41:08: Total sounds loaded: 599 19:41:08: Total sounds loaded: 600 19:41:08: Total sounds loaded: 601 19:41:08: Total sounds loaded: 602 19:41:08: Total sounds loaded: 603 19:41:08: Total sounds loaded: 604 19:41:08: Mesh: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STURM_MELEE.MESH. 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/sturm_melee.skeleton 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STURM_MELEE.DDS' with 2147483647 mip map levels 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/AGGWALK.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/CHAMP_SPAWN_MELEE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/DIE1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/DIE2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/DIE3.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_ALERT1_SIT.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_ALERT10_MISC1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_ALERT21_MISC2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE1_SIT.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE10_MISC1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE21_MISC2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE6_ATTACK1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/ENVI_IDLE7_ATTACK2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/FIDGET1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/GATE_SPAWN_MELEE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/HIT1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/HIT2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/IDLE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/IDLE_POLEARM.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/LSLASH1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/LSLASH2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/POLEARM1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/RSLASH1.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/RSLASH2.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/RSLASH3.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/RUN.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/SPECIAL_FLURRY.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/SPECIAL_FLURRYDW.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/SPECIAL_ROAR.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/SPECIAL_SLAM.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/STUNNED.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/TENT_SPAWN1_MELEE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/TENT_SPAWN2_MELEE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/WALK.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_MELEE/WALK_POLEARM.SKELETON 19:41:08: Total sounds loaded: 605 19:41:08: Creating resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ 19:41:08: Added resource location 'MEDIA/MODELS/WEAPONS/_SHIELDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_SHIELDS/' 19:41:08: Initialising resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD01.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD02.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD03.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD04.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD05.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD06.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD08.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD09.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD10.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD13.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD15.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD16.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD17.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD18.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD19.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD20.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELDBANDIT01.MATERIAL 19:41:08: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD_GARGOYLE01.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ 19:41:08: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD04.MESH. 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD04.DDS' with 2147483647 mip map levels 19:41:08: Creating resource group MEDIA/MODELS/CRITTERS/SNAKE/ 19:41:08: Added resource location 'MEDIA/MODELS/CRITTERS/SNAKE/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/SNAKE/' 19:41:08: Initialising resource group MEDIA/MODELS/CRITTERS/SNAKE/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/SNAKE/ 19:41:08: Parsing script MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/SNAKE/ 19:41:08: Mesh: Loading MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MESH. 19:41:08: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/snake.skeleton 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.DDS' with 2147483647 mip map levels 19:41:08: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/IDLE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/RUN.SKELETON 19:41:08: Creating resource group MEDIA/MODELS/CRITTERS/FROG/ 19:41:08: Added resource location 'MEDIA/MODELS/CRITTERS/FROG/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/FROG/' 19:41:08: Initialising resource group MEDIA/MODELS/CRITTERS/FROG/ 19:41:08: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/FROG/ 19:41:08: Parsing script MEDIA/MODELS/CRITTERS/FROG/FROG.MATERIAL 19:41:08: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/FROG/ 19:41:08: Mesh: Loading MEDIA/MODELS/CRITTERS/FROG/FROG.MESH. 19:41:08: Skeleton: Loading MEDIA/MODELS/CRITTERS/FROG/frog.skeleton 19:41:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/FROG/FROG.DDS' with 2147483647 mip map levels 19:41:08: Skeleton: Loading MEDIA/MODELS/CRITTERS/FROG/IDLE.SKELETON 19:41:08: Skeleton: Loading MEDIA/MODELS/CRITTERS/FROG/RUN.SKELETON 19:41:09: Creating resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/ 19:41:09: Added resource location 'MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/' 19:41:09: Initialising resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/ 19:41:09: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/ 19:41:09: Parsing script MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/ROLL_ROCKS_01.MATERIAL 19:41:09: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/ 19:41:09: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/ROLL_ROCKS_01.MESH. 19:41:09: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/roll_rocks_01.skeleton 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/ROLL_ROCKS_01.DDS' with 2147483647 mip map levels 19:41:09: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/CLOSED.SKELETON 19:41:09: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/OPENING.SKELETON 19:41:09: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/ROLL_ROCKS_01.SKELETON 19:41:09: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_01/COLLIDER.MESH. 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SPIDER_BABY_4X3.DDS' with 2147483647 mip map levels 19:41:09: Creating resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/ 19:41:09: Added resource location 'MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/' 19:41:09: Initialising resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/ 19:41:09: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/ 19:41:09: Parsing script MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/ROLL_ROCKS_02.MATERIAL 19:41:09: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/ 19:41:09: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/ROLL_ROCKS_02.MESH. 19:41:09: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/roll_rocks_02.skeleton 19:41:09: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/CLOSED.SKELETON 19:41:09: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/OPENING.SKELETON 19:41:09: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/ROLL_ROCKS_02.SKELETON 19:41:09: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z1_TUNDRA/ROLL_ROCKS_02/COLLIDER.MESH. 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorlantern.dds' with 2147483647 mip map levels 19:41:09: ----------------------DUNGEON DEPTH 0 LOADING-------------------- NAME: BAKE COLLISION TIME TOTAL TIME: 1.67976 AVG TIME: 1.67976 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.118571 AVG TIME: 0.118571 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.010766 AVG TIME: 0.010766 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000597 AVG TIME: 0.000597 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 4.09575 AVG TIME: 4.09575 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.001681 AVG TIME: 0.001681 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.060275 AVG TIME: 0.060275 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------- TOTAL TIME :5.20366 19:41:09: Total sounds loaded: 606 19:41:09: Total sounds loaded: 607 19:41:09: Total sounds loaded: 608 19:41:09: Total sounds loaded: 609 19:41:09: Total sounds loaded: 610 19:41:09: Total sounds loaded: 611 19:41:09: Total sounds loaded: 612 19:41:09: Total sounds loaded: 613 19:41:09: Compressing memory size is: 660595 19:41:09: Total sounds loaded: 614 19:41:09: Total sounds loaded: 615 19:41:09: Total sounds loaded: 616 19:41:09: Total sounds loaded: 617 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/RAINSHOWER_ALPHA.DDS' with 2147483647 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/RINGDISSOLVE_4X4.DDS' with 2147483647 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/DRIPSPLASH.DDS' with 2147483647 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/RAINSHIFTER_ALPHA.DDS' with 2147483647 mip map levels 19:41:09: Total sounds loaded: 618 19:41:09: Total sounds loaded: 619 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/OUTDOORLANTERNNIGHT.DDS' with 2147483647 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY29.DDS' with 2147483647 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/TARGET01.DDS' with 2147483647 mip map levels 19:41:09: Creating resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ 19:41:09: Added resource location 'MEDIA/PARTICLES/TEXTURES/PATTERN/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/PATTERN/' 19:41:09: Initialising resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ 19:41:09: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ 19:41:09: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/SEAL58.DDS' with 2147483647 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GOLDEXCLAMATION.DDS' with 2147483647 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlineblue.dds' with 2147483647 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels 19:41:09: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels 19:41:10: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels 19:41:10: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/misc/misc.dds' with 0 mip map levels 19:41:10: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons1.dds' with 0 mip map levels 19:41:10: Released sounds : 0 19:41:11: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHT.DDS' with 2147483647 mip map levels 19:41:15: Total sounds loaded: 619 19:41:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/LIGHTNINGFLASH.DDS' with 2147483647 mip map levels 19:41:53: Total sounds loaded: 620 19:41:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE8.DDS' with 2147483647 mip map levels 19:41:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENT.DDS' with 2147483647 mip map levels 19:41:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGEADD_16X2.DDS' with 2147483647 mip map levels 19:41:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/LIGHT_TRAIL.DDS' with 2147483647 mip map levels 19:41:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL09.DDS' with 2147483647 mip map levels 19:41:53: Total sounds loaded: 621 19:41:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SWORDFLASH.DDS' with 2147483647 mip map levels 19:42:21: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/classsheets2.dds' with 0 mip map levels 19:42:21: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels 19:42:22: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels 19:42:22: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels 19:42:22: Mesh: Loading MEDIA/UI/BANNERS/RIGHTSIDE.MESH. 19:42:22: Skeleton: Loading MEDIA/UI/BANNERS/rightside.skeleton 19:42:22: Skeleton: Loading MEDIA/UI/BANNERS/RIGHT_IDLE.SKELETON 19:42:24: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills.dds' with 0 mip map levels 19:42:35: Total sounds loaded: 622 19:42:35: Total sounds loaded: 623 19:42:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels 19:43:15: Total sounds loaded: 624 19:43:15: Total sounds loaded: 625 19:43:15: Total sounds loaded: 626 19:43:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GREYQUESTION.DDS' with 2147483647 mip map levels 19:43:18: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH. 19:43:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton 19:43:18: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:43:18: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:43:18: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:43:18: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:43:18: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:43:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels 19:43:18: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:43:18: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:43:18: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH. 19:43:18: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_wan03.skeleton 19:43:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels 19:43:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:43:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:43:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:43:18: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH. 19:43:18: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas01.skeleton 19:43:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:43:44: Total sounds loaded: 627 19:44:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/OUTDOORLANTERNDUSK.DDS' with 2147483647 mip map levels 19:44:26: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlinered.dds' with 2147483647 mip map levels 19:44:27: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHTRED.DDS' with 2147483647 mip map levels 19:44:28: Total sounds loaded: 628 19:44:28: Total sounds loaded: 629 19:44:28: Total sounds loaded: 630 19:44:28: Total sounds loaded: 631 19:44:28: Total sounds loaded: 632 19:44:28: Total sounds loaded: 633 19:44:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAYDIRECTIONAL.DDS' with 2147483647 mip map levels 19:44:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAY4X4.DDS' with 2147483647 mip map levels 19:44:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/IMPACT_CRESCENT3X3.DDS' with 2147483647 mip map levels 19:44:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/ARROWTRAIL.DDS' with 2147483647 mip map levels 19:44:28: Texture: _cegui_ogre_9: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 19:44:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAIL.DDS' with 2147483647 mip map levels 19:44:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOODSTATIC.DDS' with 2147483647 mip map levels 19:44:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_0.DDS' with 2147483647 mip map levels 19:44:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_1.DDS' with 2147483647 mip map levels 19:44:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_2.DDS' with 2147483647 mip map levels 19:44:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_3.DDS' with 2147483647 mip map levels 19:44:30: Total sounds loaded: 634 19:44:30: Total sounds loaded: 635 19:44:30: Total sounds loaded: 636 19:44:30: Creating resource group MEDIA/MODELS/DYNAMITEARROW/ 19:44:30: Added resource location 'MEDIA/MODELS/DYNAMITEARROW/' of type 'PAK' to resource group 'MEDIA/MODELS/DYNAMITEARROW/' 19:44:30: Initialising resource group MEDIA/MODELS/DYNAMITEARROW/ 19:44:30: Parsing scripts for resource group MEDIA/MODELS/DYNAMITEARROW/ 19:44:30: Parsing script MEDIA/MODELS/DYNAMITEARROW/DYNAMITEARROW.MATERIAL 19:44:30: Finished parsing scripts for resource group MEDIA/MODELS/DYNAMITEARROW/ 19:44:30: Mesh: Loading MEDIA/MODELS/DYNAMITEARROW/ARROW.MESH. 19:44:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/DYNAMITEARROW/DYNAMITEARROW.DDS' with 2147483647 mip map levels 19:44:31: Total sounds loaded: 637 19:44:31: Total sounds loaded: 638 19:44:31: Total sounds loaded: 639 19:44:31: Total sounds loaded: 640 19:44:31: Total sounds loaded: 641 19:44:31: Total sounds loaded: 642 19:44:31: Total sounds loaded: 643 19:44:31: Total sounds loaded: 644 19:44:31: Total sounds loaded: 645 19:44:31: Total sounds loaded: 646 19:44:31: Total sounds loaded: 647 19:44:31: Total sounds loaded: 648 19:44:31: Total sounds loaded: 649 19:44:31: Total sounds loaded: 650 19:44:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE19.DDS' with 2147483647 mip map levels 19:44:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH11.DDS' with 2147483647 mip map levels 19:44:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_STRECH_FIRE4X2ADD.DDS' with 2147483647 mip map levels 19:44:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/REDALPHASHOCKWAVE.DDS' with 2147483647 mip map levels 19:44:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/CHUNKS.DDS' with 2147483647 mip map levels 19:44:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGEADD_16X2FADED.DDS' with 2147483647 mip map levels 19:44:32: Total sounds loaded: 651 19:44:32: Total sounds loaded: 652 19:44:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/IMPACT_CRESCENT3X3ADD.DDS' with 2147483647 mip map levels 19:44:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY24.DDS' with 2147483647 mip map levels 19:44:47: D3D9 : Loading Cube Texture, base image name : 'media/sharedtextures/highlight.dds' with 2147483647 mip map levels 19:44:50: Creating resource group MEDIA/MODELS/GOLD/ 19:44:50: Added resource location 'MEDIA/MODELS/GOLD/' of type 'PAK' to resource group 'MEDIA/MODELS/GOLD/' 19:44:50: Initialising resource group MEDIA/MODELS/GOLD/ 19:44:50: Parsing scripts for resource group MEDIA/MODELS/GOLD/ 19:44:50: Parsing script MEDIA/MODELS/GOLD/GOLD.MATERIAL 19:44:50: Finished parsing scripts for resource group MEDIA/MODELS/GOLD/ 19:44:50: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. 19:44:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' with 2147483647 mip map levels 19:44:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.DDS' with 2147483647 mip map levels 19:44:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DDS' with 2147483647 mip map levels 19:44:50: Total sounds loaded: 653 19:44:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/COINS.DDS' with 2147483647 mip map levels 19:44:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL39.DDS' with 2147483647 mip map levels 19:44:57: Creating resource group MEDIA/MODELS/ITEMS/POTION/ 19:44:57: Added resource location 'MEDIA/MODELS/ITEMS/POTION/' of type 'PAK' to resource group 'MEDIA/MODELS/ITEMS/POTION/' 19:44:57: Initialising resource group MEDIA/MODELS/ITEMS/POTION/ 19:44:57: Parsing scripts for resource group MEDIA/MODELS/ITEMS/POTION/ 19:44:57: Parsing script MEDIA/MODELS/ITEMS/POTION/BANDITBOTTLE.MATERIAL 19:44:57: Parsing script MEDIA/MODELS/ITEMS/POTION/HEALTHPOTIONSMALL.MATERIAL 19:44:57: Parsing script MEDIA/MODELS/ITEMS/POTION/POTION.MATERIAL 19:44:57: Finished parsing scripts for resource group MEDIA/MODELS/ITEMS/POTION/ 19:44:57: Mesh: Loading MEDIA/MODELS/ITEMS/POTION/HEALTHPOTIONSMALL.MESH. 19:44:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/POTION/POTIONS.DDS' with 2147483647 mip map levels 19:45:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/OUTDOORLANTERN.DDS' with 2147483647 mip map levels 19:45:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH13.DDS' with 2147483647 mip map levels 19:45:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAINBOWRING_ALPHA.DDS' with 2147483647 mip map levels 19:45:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY23.DDS' with 2147483647 mip map levels 19:45:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SHARP.DDS' with 2147483647 mip map levels 19:45:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY26.DDS' with 2147483647 mip map levels 19:45:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH04.DDS' with 2147483647 mip map levels 19:45:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWRED.DDS' with 2147483647 mip map levels 19:45:28: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTICE.DDS' with 2147483647 mip map levels 19:45:28: Total sounds loaded: 654 19:45:28: Creating resource group MEDIA/MODELS/ARMOR/ 19:45:28: Added resource location 'MEDIA/MODELS/ARMOR/' of type 'PAK' to resource group 'MEDIA/MODELS/ARMOR/' 19:45:28: Initialising resource group MEDIA/MODELS/ARMOR/ 19:45:28: Parsing scripts for resource group MEDIA/MODELS/ARMOR/ 19:45:28: Parsing script MEDIA/MODELS/ARMOR/BELTICON.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/BLANK.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/BOOTICON.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_BOOTS.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_HELM.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/GLOVES.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/HVYLEATHER.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/LEATHERPILE.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/NECKLACE.MATERIAL 19:45:28: Parsing script MEDIA/MODELS/ARMOR/RING.MATERIAL 19:45:28: Finished parsing scripts for resource group MEDIA/MODELS/ARMOR/ 19:45:28: Mesh: Loading MEDIA/MODELS/ARMOR/LEATHERPILE.MESH. 19:45:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/LEATH_ICON.DDS' with 2147483647 mip map levels 19:45:33: Creating resource group MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/ 19:45:33: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/' 19:45:33: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/ 19:45:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/ 19:45:33: Parsing script MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUF_LIGHT_01.MATERIAL 19:45:33: Parsing script MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MATERIAL 19:45:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/ 19:45:33: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH. 19:45:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HuM_Light_01.skeleton 19:45:33: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:45:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_XTRA.DDS' with 2147483647 mip map levels 19:45:33: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:45:33: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:45:33: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUF_LIGHT_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:45:33: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 19:45:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/BODY.DDS' with 2147483647 mip map levels 19:45:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:45:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:45:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:45:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:45:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:45:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 19:45:38: Creating resource group MEDIA/MODELS/WEAPONS/_WANDS/ 19:45:38: Added resource location 'MEDIA/MODELS/WEAPONS/_WANDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_WANDS/' 19:45:38: Initialising resource group MEDIA/MODELS/WEAPONS/_WANDS/ 19:45:38: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_WANDS/ 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND01.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND02.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND03.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND04.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND05.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND06.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND06L.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND07.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND08.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND09.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND10.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND11.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND12.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND12L.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND13.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND14.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND15.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND16.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND17.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND18.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND19.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND20.MATERIAL 19:45:38: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND21.MATERIAL 19:45:38: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_WANDS/ 19:45:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND01.MESH. 19:45:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/WAND01.DDS' with 2147483647 mip map levels 19:45:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor2.dds' with 0 mip map levels 19:46:08: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTFIRE.DDS' with 2147483647 mip map levels 19:46:19: Total sounds loaded: 655 19:46:19: Total sounds loaded: 656 19:46:19: Total sounds loaded: 657 19:46:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CONTRASTSMOKE_ALPHA.DDS' with 2147483647 mip map levels 19:46:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGE_16X2.DDS' with 2147483647 mip map levels 19:46:20: Total sounds loaded: 658 19:46:20: Total sounds loaded: 659 19:46:20: Total sounds loaded: 660 19:46:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASHBANG.DDS' with 2147483647 mip map levels 19:46:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BURST_RED_4X4.DDS' with 2147483647 mip map levels 19:46:20: Total sounds loaded: 661 19:46:20: Creating resource group MEDIA/MODELS/WEAPONS/_AXES/ 19:46:20: Added resource location 'MEDIA/MODELS/WEAPONS/_AXES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_AXES/' 19:46:20: Initialising resource group MEDIA/MODELS/WEAPONS/_AXES/ 19:46:20: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_AXES/ 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE01.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE02.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE03.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE04.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE05.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE06.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE07.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE08.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE09.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE10.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE11.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE12.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE13.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE14.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE15.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE16.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE17.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_VARKOLYN01.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_ZOMBIE01.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_ZOMBIE02.MATERIAL 19:46:20: Parsing script MEDIA/MODELS/WEAPONS/_AXES/MON_AXE_TROLL.MATERIAL 19:46:20: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_AXES/ 19:46:20: Mesh: Loading MEDIA/MODELS/WEAPONS/_AXES/AXE_ZOMBIE02.MESH. 19:46:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_AXES/AXE_ZOMBIE02.DDS' with 2147483647 mip map levels 19:46:42: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.MESH. 19:46:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.DDS' with 2147483647 mip map levels 19:46:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_BW_4X4.DDS' with 2147483647 mip map levels 19:46:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STAR1.DDS' with 2147483647 mip map levels 19:46:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAX_4X4.DDS' with 2147483647 mip map levels 19:46:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH10.DDS' with 2147483647 mip map levels 19:46:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY12.DDS' with 2147483647 mip map levels 19:46:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY30.DDS' with 2147483647 mip map levels 19:47:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SOUNDWAVE.DDS' with 2147483647 mip map levels 19:47:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_4X2ADD.DDS' with 2147483647 mip map levels 19:47:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW_HALF_BLUE.DDS' with 2147483647 mip map levels 19:47:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNINGBALLBLUE3X2CUTOUT.DDS' with 2147483647 mip map levels 19:47:41: Creating resource group MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/ 19:47:41: Added resource location 'MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/' 19:47:41: Initialising resource group MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/ 19:47:41: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/ 19:47:41: Parsing script MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/RUBBLEPARTICLE1.MATERIAL 19:47:41: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/ 19:47:41: Mesh: Loading MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/RUBBLEPARTICLE3.MESH. 19:47:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/ESTHERIANRUBBLE.DDS' with 2147483647 mip map levels 19:47:41: Mesh: Loading MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/RUBBLEPARTICLE1.MESH. 19:47:41: Total sounds loaded: 662 19:47:41: Mesh: Loading MEDIA/PARTICLES/MODELS/ESTHERIANRUBBLE/RUBBLEBASE.MESH. 19:47:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL43SPEAR.DDS' with 2147483647 mip map levels 19:47:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/REDSHATTER.DDS' with 2147483647 mip map levels 19:47:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/ROCK.DDS' with 2147483647 mip map levels 19:47:43: Creating resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ 19:47:43: Added resource location 'MEDIA/MODELS/WEAPONS/_POLEARMS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_POLEARMS/' 19:47:43: Initialising resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ 19:47:43: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM01.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM02.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM03.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM04.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM05.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM06.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM07.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM08.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM09.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM10.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM11.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM12.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM13.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM14.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM15.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM16.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM17.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM20.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_GHOST01.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_GHOST02.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH.MATERIAL 19:47:43: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_TROG01.MATERIAL 19:47:43: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ 19:47:43: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM10.MESH. 19:47:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM10.DDS' with 2147483647 mip map levels 19:48:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor1.dds' with 0 mip map levels 19:48:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons4.dds' with 0 mip map levels 19:48:52: Total sounds loaded: 663 20:05:48: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILEVIL.DDS' with 2147483647 mip map levels 20:05:48: Mesh: Loading MEDIA/MODELS/MONSTERS/CORRUPTED_STURMBEORN/C_STURM_RANGED/MISSILE.MESH. 20:05:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL43.DDS' with 2147483647 mip map levels 20:05:49: Total sounds loaded: 664 20:05:49: Total sounds loaded: 665 20:05:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/SPLINTER.DDS' with 2147483647 mip map levels 20:05:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/METALDEBRIS.DDS' with 2147483647 mip map levels 20:05:51: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_01.MESH. 20:05:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels 20:06:46: Total sounds loaded: 666 20:06:46: Total sounds loaded: 667 20:06:46: Total sounds loaded: 668 20:06:46: Total sounds loaded: 669 20:06:46: Total sounds loaded: 670 20:06:46: Creating resource group MEDIA/PARTICLES/MODELS/GIBS/ 20:06:46: Added resource location 'MEDIA/PARTICLES/MODELS/GIBS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/GIBS/' 20:06:46: Initialising resource group MEDIA/PARTICLES/MODELS/GIBS/ 20:06:46: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/GIBS/ 20:06:46: Parsing script MEDIA/PARTICLES/MODELS/GIBS/LARGE_CULT.MATERIAL 20:06:46: Parsing script MEDIA/PARTICLES/MODELS/GIBS/SMALL.MATERIAL 20:06:46: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/GIBS/ 20:06:46: Mesh: Loading MEDIA/PARTICLES/MODELS/GIBS/SMALL.MESH. 20:06:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/GIBS/GIBBS.DDS' with 2147483647 mip map levels 20:06:46: Mesh: Loading MEDIA/PARTICLES/MODELS/GIBS/LARGE.MESH. 20:06:46: Mesh: Loading MEDIA/PARTICLES/MODELS/GIBS/MEDIUM.MESH. 20:06:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAY.DDS' with 2147483647 mip map levels 20:06:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BIGBLOODSPRAY.DDS' with 2147483647 mip map levels 20:06:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENTGLOW.DDS' with 2147483647 mip map levels 20:06:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SPIDER_BABY_4X3.DDS' with 2147483647 mip map levels 20:07:51: Creating resource group MEDIA/PARTICLES/MODELS/SKELETON/ 20:07:51: Added resource location 'MEDIA/PARTICLES/MODELS/SKELETON/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/SKELETON/' 20:07:51: Initialising resource group MEDIA/PARTICLES/MODELS/SKELETON/ 20:07:51: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/SKELETON/ 20:07:51: Parsing script MEDIA/PARTICLES/MODELS/SKELETON/FEMUR.MATERIAL 20:07:51: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/SKELETON/ 20:07:51: Mesh: Loading MEDIA/PARTICLES/MODELS/SKELETON/RIBCAGE.MESH. 20:07:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/SKELETON/SKEL_BASE.DDS' with 2147483647 mip map levels 20:07:51: Mesh: Loading MEDIA/PARTICLES/MODELS/SKELETON/FEMUR.MESH. 20:07:51: Mesh: Loading MEDIA/PARTICLES/MODELS/SKELETON/SKULL.MESH. 20:07:51: Creating resource group MEDIA/MODELS/MONSTERS/SKELETONS/ 20:07:51: Added resource location 'MEDIA/MODELS/MONSTERS/SKELETONS/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/SKELETONS/' 20:07:51: Initialising resource group MEDIA/MODELS/MONSTERS/SKELETONS/ 20:07:51: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/SKELETONS/ 20:07:51: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_ARMORED.MATERIAL 20:07:51: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_BASE.MATERIAL 20:07:51: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_MAGE.MATERIAL 20:07:51: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_PIRATE.MATERIAL 20:07:51: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/SKELETONS/ 20:09:25: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MESH. 20:09:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDER.DDS' with 2147483647 mip map levels 20:09:29: Total sounds loaded: 671 20:09:29: Total sounds loaded: 672 20:09:29: Total sounds loaded: 673 20:09:29: Total sounds loaded: 674 20:09:29: Total sounds loaded: 675 20:09:29: Total sounds loaded: 676 20:09:29: Total sounds loaded: 677 20:09:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE6.DDS' with 2147483647 mip map levels 20:09:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH05.DDS' with 2147483647 mip map levels 20:09:31: Total sounds loaded: 678 20:09:31: Total sounds loaded: 679 20:09:31: Total sounds loaded: 680 20:09:31: Total sounds loaded: 681 20:09:31: Total sounds loaded: 682 20:09:34: Total sounds loaded: 683 20:09:34: Total sounds loaded: 684 20:09:34: Creating resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/ 20:09:34: Added resource location 'MEDIA/PARTICLES/MODELS/METALCHUNKS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/METALCHUNKS/' 20:09:34: Initialising resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/ 20:09:34: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/ 20:09:34: Parsing script MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK1.MATERIAL 20:09:34: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/ 20:09:34: Mesh: Loading MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK1.MESH. 20:09:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/METALCHUNKS/SHIELD20.DDS' with 2147483647 mip map levels 20:09:34: Mesh: Loading MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK2.MESH. 20:09:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD20.DDS' with 2147483647 mip map levels 20:09:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DREAM.DDS' with 2147483647 mip map levels 20:09:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SPECKS.DDS' with 2147483647 mip map levels 20:11:57: Total sounds loaded: 685 20:11:57: Mesh: Loading MEDIA/PARTICLES/MODELS/DISC_03.MESH. 20:11:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FRAGMENT.DDS' with 2147483647 mip map levels 20:12:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FINELIGHTNINGVERT4X1UP.DDS' with 2147483647 mip map levels 20:12:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_BLUEADD_16X2.DDS' with 2147483647 mip map levels 20:12:21: Total sounds loaded: 686 20:12:21: Total sounds loaded: 687 20:12:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWCYAN.DDS' with 2147483647 mip map levels 20:12:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_HUT_BURNED_01.DDS' with 2147483647 mip map levels 20:16:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN05.DDS' with 2147483647 mip map levels 20:16:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE12.DDS' with 2147483647 mip map levels 20:16:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SNOWBLUR.DDS' with 2147483647 mip map levels 20:16:16: Total sounds loaded: 688 20:16:16: Creating resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ 20:16:16: Added resource location 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/' 20:16:16: Initialising resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ 20:16:16: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ 20:16:16: Parsing script MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_01.MATERIAL 20:16:16: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ 20:16:16: Mesh: Loading MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_02.MESH. 20:16:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNKS_01.DDS' with 2147483647 mip map levels 20:16:16: Mesh: Loading MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_01.MESH. 20:16:16: Mesh: Loading MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_03.MESH. 20:16:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/BIGICICLEADD.DDS' with 2147483647 mip map levels 20:16:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNKS_01ADD.DDS' with 2147483647 mip map levels 20:16:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SOFTFLARE.DDS' with 2147483647 mip map levels 20:16:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/BLOCKICE.DDS' with 2147483647 mip map levels 20:16:38: Total sounds loaded: 689 20:16:38: Mesh: Loading MEDIA/MODELS/ITEMS/POTION/MANAPOTIONSMALL.MESH. 20:16:39: Creating resource group MEDIA/MODELS/ARMOR/GEMDROP/ 20:16:39: Added resource location 'MEDIA/MODELS/ARMOR/GEMDROP/' of type 'PAK' to resource group 'MEDIA/MODELS/ARMOR/GEMDROP/' 20:16:39: Initialising resource group MEDIA/MODELS/ARMOR/GEMDROP/ 20:16:39: Parsing scripts for resource group MEDIA/MODELS/ARMOR/GEMDROP/ 20:16:39: Parsing script MEDIA/MODELS/ARMOR/GEMDROP/RING.MATERIAL 20:16:39: Finished parsing scripts for resource group MEDIA/MODELS/ARMOR/GEMDROP/ 20:16:39: Mesh: Loading MEDIA/MODELS/ARMOR/GEMDROP/RING.MESH. 20:16:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/GEMDROP/RING.DDS' with 2147483647 mip map levels 20:16:48: Texture: _cegui_ogre_10: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 20:17:08: Total sounds loaded: 690 20:17:08: Mesh: Loading MEDIA/MODELS/ARMOR/RING.MESH. 20:17:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/RING.DDS' with 2147483647 mip map levels 20:17:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/jewelry/jewelry.dds' with 0 mip map levels 20:17:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor3.dds' with 0 mip map levels 20:17:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems.dds' with 0 mip map levels 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Total Layout Link Particle saved 7 20:19:38: Saving character to :C:\Users\rlpowell\Documents\My Games\Runic Games\Torchlight 2 Beta\save\save.tmp 20:19:38: Creating resource group MEDIA/UI/LOADING/ESTERIAN/ 20:19:38: Added resource location 'MEDIA/UI/LOADING/ESTERIAN/' of type 'PAK' to resource group 'MEDIA/UI/LOADING/ESTERIAN/' 20:19:38: Initialising resource group MEDIA/UI/LOADING/ESTERIAN/ 20:19:38: Parsing scripts for resource group MEDIA/UI/LOADING/ESTERIAN/ 20:19:38: Finished parsing scripts for resource group MEDIA/UI/LOADING/ESTERIAN/ 20:19:38: D3D9 : Loading 2D Texture, image name : 'CITY.DDS' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/misc/misc.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels 20:19:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ECHOPASSBURNEDBUILDING.LAYOUT 20:19:38: Total Layout Link Particle saved 7 20:19:38: Released sounds : 260 20:19:38: Released sounds : 0 20:19:38: Warping - Dungeon ESTHERIANCITY : Depth - 0 20:19:38: setting gameseed for Dungeon ESTHERIANCITY 20:19:38: setting gameseed for depth 0 20:19:38: Root Gameseed is 1327541049 20:19:38: Root Dungeonseed is 1761514491 20:19:38: Creating preset layout # 0 20:19:38: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT1_TOWN/1X1SINGLE_ROOM_A/ACT1_TOWN.LAYOUT 20:19:38: LEVEL LOAD - LAYOUT:media/layouts/act1_town/town1_rules.template SEED:1327541049 DEPTH:0 20:19:38: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 20:19:38: Creating preset layout # 0 20:19:38: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT1_TOWN/1X1SINGLE_ROOM_A/ACT1_TOWN.LAYOUT 20:19:38: Choosing layout of index 0 20:19:38: Layout Chunk 0 has path MEDIA/LAYOUTS/ACT1_TOWN/1X1SINGLE_ROOM_A/ACT1_TOWN.LAYOUT 20:19:38: Creating resource group MEDIA/MODELS/BREAKABLES/BANDIT_CRATE_01/ 20:19:38: Added resource location 'MEDIA/MODELS/BREAKABLES/BANDIT_CRATE_01/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/BANDIT_CRATE_01/' 20:19:38: Initialising resource group MEDIA/MODELS/BREAKABLES/BANDIT_CRATE_01/ 20:19:38: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/BANDIT_CRATE_01/ 20:19:38: Parsing script MEDIA/MODELS/BREAKABLES/BANDIT_CRATE_01/BANDIT_CRATE_01.MATERIAL 20:19:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/BANDIT_CRATE_01/ 20:19:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/BANDIT_CRATE_01/BANDIT_CRATE_01.MESH. 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_03.DDS' with 2147483647 mip map levels 20:19:39: Total sounds loaded: 431 20:19:39: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ 20:19:39: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/' 20:19:39: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ 20:19:39: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/CANYON_STATUE_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/CANYON_STATUE_02.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BONE_HANGER_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BRAZIER_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_02.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_LATERN_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPHINX_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_STAIRWAY_ENTRANCE_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_TREAD_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_DINGHY_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_PIRATESHIP_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIPWRECK_01_SHOP_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIPWRECK_02.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIP_RIBS_02.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/MAP_ROOM_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/RIFTKEEP_PILLAR_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ROPE_LONG_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TEMPLEOFWONDERS_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_ANIMAL_SKULL_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_BONES_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_02.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_03.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_MURAL_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_02.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_03.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_HIDE_STAND_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_HUT_02.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LARGE_BLOOD_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LIGHTSTONE_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/WOOD_ARM_01.MATERIAL 20:19:39: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ZERAPHI_PALANQUIN_01.MATERIAL 20:19:39: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ 20:19:39: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.MESH. 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.DDS' with 2147483647 mip map levels 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_GLOW.DDS' with 2147483647 mip map levels 20:19:39: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_COLLISION.MESH. 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW_BLUE.DDS' with 2147483647 mip map levels 20:19:39: Creating resource group MEDIA/MODELS/NPCS/HUM_M/ 20:19:39: Added resource location 'MEDIA/MODELS/NPCS/HUM_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/HUM_M/' 20:19:39: Initialising resource group MEDIA/MODELS/NPCS/HUM_M/ 20:19:39: Parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_M/ 20:19:39: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MATERIAL 20:19:39: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_M/ 20:19:39: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MESH. 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_Hum_M.skeleton 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON 20:19:39: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON 20:19:39: Creating resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ 20:19:39: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/' 20:19:39: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ 20:19:39: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ 20:19:39: Parsing script MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_02.MATERIAL 20:19:39: Parsing script MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MATERIAL 20:19:39: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ 20:19:39: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH. 20:19:39: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 20:19:39: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH. 20:19:39: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels 20:19:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels 20:19:39: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH. 20:19:39: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton 20:19:40: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:40: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS' with 2147483647 mip map levels 20:19:40: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:40: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:40: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BROWN_GRN.DDS' with 2147483647 mip map levels 20:19:40: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MESH. 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.DDS' with 2147483647 mip map levels 20:19:40: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHT.DDS' with 2147483647 mip map levels 20:19:40: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTTOWN.DDS' with 2147483647 mip map levels 20:19:40: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 20:19:40: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 20:19:40: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/COLLIDER.MESH. 20:19:40: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ 20:19:40: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/' 20:19:40: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ 20:19:40: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ 20:19:40: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.MATERIAL 20:19:40: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ 20:19:40: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/chest_stash_01.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.DDS' with 2147483647 mip map levels 20:19:40: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSED.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSING.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/OPENING.SKELETON 20:19:40: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01_COLLISION.MESH. 20:19:40: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/ 20:19:40: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/' 20:19:40: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/ 20:19:40: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/ 20:19:40: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.MATERIAL 20:19:40: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/ 20:19:40: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/chest_stash_shared_01.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.DDS' with 2147483647 mip map levels 20:19:40: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CLOSING.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/OPENING.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CLOSED.SKELETON 20:19:40: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01_COLLISION.MESH. 20:19:40: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/Grand_Regent.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/NPC_GRANDREGENT.DDS' with 2147483647 mip map levels 20:19:40: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/FIDGET1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/IDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/GRAND_REGENT/GRAND_REGENT.SKELETON 20:19:40: Creating resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ 20:19:40: Added resource location 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/' 20:19:40: Initialising resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ 20:19:40: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ 20:19:40: Parsing script MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.MATERIAL 20:19:40: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ 20:19:40: Mesh: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/Training_Dummy.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY_01.DDS' with 2147483647 mip map levels 20:19:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/HIT1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/IDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.SKELETON 20:19:40: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_c_Saddle.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C.DDS' with 2147483647 mip map levels 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 20:19:40: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_a_Saddle.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A.DDS' with 2147483647 mip map levels 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 20:19:40: Mesh: Loading MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_03.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/NPC_EsF_town_03.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_03.DDS' with 2147483647 mip map levels 20:19:40: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_ALERT_DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED3.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/IDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/RUN.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/WALK.SKELETON 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_03_SITTING.DDS' with 2147483647 mip map levels 20:19:40: Total sounds loaded: 432 20:19:40: Total sounds loaded: 433 20:19:40: Total sounds loaded: 434 20:19:40: Total sounds loaded: 435 20:19:40: Total sounds loaded: 436 20:19:40: Total sounds loaded: 437 20:19:40: Total sounds loaded: 438 20:19:40: Total sounds loaded: 439 20:19:40: Total sounds loaded: 440 20:19:40: Total sounds loaded: 441 20:19:40: Total sounds loaded: 442 20:19:40: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_03.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/NPC_EsM_town_03.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_03.DDS' with 2147483647 mip map levels 20:19:40: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_SACRIFICE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_TIEDUP1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_GRAVE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_WAGON.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT2_WAGON.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_SACRIFICE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TIEDUP1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_GRAVE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_WAGON.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE2_WAGON.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE_TIEDUP_STANDING.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/RUN.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/SPAWN_THING.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/WALK.SKELETON 20:19:40: Total sounds loaded: 443 20:19:40: Total sounds loaded: 444 20:19:40: Total sounds loaded: 445 20:19:40: Total sounds loaded: 446 20:19:40: Total sounds loaded: 447 20:19:40: Total sounds loaded: 448 20:19:40: Total sounds loaded: 449 20:19:40: Total sounds loaded: 450 20:19:40: Total sounds loaded: 451 20:19:40: Total sounds loaded: 452 20:19:40: Total sounds loaded: 453 20:19:40: Total sounds loaded: 454 20:19:40: Total sounds loaded: 455 20:19:40: Total sounds loaded: 456 20:19:40: Total sounds loaded: 457 20:19:40: Total sounds loaded: 458 20:19:40: Total sounds loaded: 459 20:19:40: Total sounds loaded: 460 20:19:40: Total sounds loaded: 461 20:19:40: Total sounds loaded: 462 20:19:40: Total sounds loaded: 463 20:19:40: Total sounds loaded: 464 20:19:40: Total sounds loaded: 465 20:19:40: Total sounds loaded: 466 20:19:40: Total sounds loaded: 467 20:19:40: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MESH. 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HuM_Vanquisher_01.skeleton 20:19:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.DDS' with 2147483647 mip map levels 20:19:40: WARNING: the mesh 'MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK3.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW3.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE3.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE4.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE5.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE6.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/EMO_SALUTE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_DIE1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_HORSE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_TOWN_BOW1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_WOUNDED_SIT1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HIT1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HIT2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_BOW.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_POLEARM.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARD.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_UNARMED.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM1.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM2.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM3.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_BOW.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_POLEARM.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_UNARMED.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK_BOW.SKELETON 20:19:40: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK_POLEARM.SKELETON 20:19:40: Total sounds loaded: 468 20:19:40: Total sounds loaded: 469 20:19:40: Total sounds loaded: 470 20:19:40: Total sounds loaded: 471 20:19:40: Total sounds loaded: 472 20:19:40: Total sounds loaded: 473 20:19:40: Total sounds loaded: 474 20:19:40: Total sounds loaded: 475 20:19:40: Total sounds loaded: 476 20:19:40: Total sounds loaded: 477 20:19:40: Total sounds loaded: 478 20:19:40: Total sounds loaded: 479 20:19:40: Total sounds loaded: 480 20:19:40: Total sounds loaded: 481 20:19:40: Total sounds loaded: 482 20:19:41: Total sounds loaded: 483 20:19:41: Total sounds loaded: 484 20:19:41: Total sounds loaded: 485 20:19:41: Total sounds loaded: 486 20:19:41: Total sounds loaded: 487 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_05.MESH. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/NPC_EsF_town_05.skeleton 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_05.DDS' with 2147483647 mip map levels 20:19:41: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_ALERT_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED3.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/IDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/RUN.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/WALK.SKELETON 20:19:41: Total sounds loaded: 488 20:19:41: Total sounds loaded: 489 20:19:41: Total sounds loaded: 490 20:19:41: Total sounds loaded: 491 20:19:41: Total sounds loaded: 492 20:19:41: Total sounds loaded: 493 20:19:41: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B_SADDLE.MESH. 20:19:41: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_b_Saddle.skeleton 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B.DDS' with 2147483647 mip map levels 20:19:41: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.MESH. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/NPC_EsM_town_01.skeleton 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.DDS' with 2147483647 mip map levels 20:19:41: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_SACRIFICE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_TIEDUP1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_GRAVE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT2_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_SACRIFICE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TIEDUP1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_GRAVE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE2_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE_TIEDUP_STANDING.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/RUN.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/SPAWN_THING.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/WALK.SKELETON 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_01_SITTING.DDS' with 2147483647 mip map levels 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_05.MESH. 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.MESH. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/NPC_EsF_town_01.skeleton 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.DDS' with 2147483647 mip map levels 20:19:41: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_ALERT_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED3.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/IDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/RUN.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/WALK.SKELETON 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_01_SITTING.DDS' with 2147483647 mip map levels 20:19:41: Mesh: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.MESH. 20:19:41: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/weapon_rack.skeleton 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.DDS' with 2147483647 mip map levels 20:19:41: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/IDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/OPENING.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK.SKELETON 20:19:41: Mesh: Loading MEDIA/MODELS/WEAPON_RACK/WEAPON_RACK_COLLISION.MESH. 20:19:41: Total sounds loaded: 494 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_03.MESH. 20:19:41: Total sounds loaded: 495 20:19:41: Total sounds loaded: 496 20:19:41: Total sounds loaded: 497 20:19:41: Total sounds loaded: 498 20:19:41: Total sounds loaded: 499 20:19:41: Total sounds loaded: 500 20:19:41: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW02.MESH. 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BOW02.DDS' with 2147483647 mip map levels 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_02.MESH. 20:19:41: Total sounds loaded: 501 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_07.MESH. 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_04.MESH. 20:19:41: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW08.MESH. 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BOW08.DDS' with 2147483647 mip map levels 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/BLUESHOCKWAVE.DDS' with 2147483647 mip map levels 20:19:41: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPOISON.DDS' with 2147483647 mip map levels 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_06.MESH. 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_05.MESH. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/NPC_EsM_town_05.skeleton 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_05.DDS' with 2147483647 mip map levels 20:19:41: WARNING: the mesh 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_SACRIFICE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_TIEDUP1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_GRAVE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT2_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_SACRIFICE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TIEDUP1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_GRAVE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE2_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE_TIEDUP_STANDING.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/RUN.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/SPAWN_THING.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/WALK.SKELETON 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_06.MESH. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/NPC_EsM_town_06.skeleton 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_M/NPC_ESM_TOWN_06.DDS' with 2147483647 mip map levels 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/DIE2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_SACRIFICE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT_TIEDUP1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_GRAVE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT1_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_ALERT2_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_DIE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_SACRIFICE1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TIEDUP1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_TOWN2.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_GRAVE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE1_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/ENVI_IDLE2_WAGON.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/IDLE_TIEDUP_STANDING.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/RUN.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/SPAWN_THING.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/EST_M/WALK.SKELETON 20:19:41: Total sounds loaded: 502 20:19:41: Total sounds loaded: 503 20:19:41: Total sounds loaded: 504 20:19:41: Total sounds loaded: 505 20:19:41: Total sounds loaded: 506 20:19:41: Total sounds loaded: 507 20:19:41: Total sounds loaded: 508 20:19:41: Total sounds loaded: 509 20:19:41: Total sounds loaded: 510 20:19:41: Total sounds loaded: 511 20:19:41: Total sounds loaded: 512 20:19:41: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM09.MESH. 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM09.DDS' with 2147483647 mip map levels 20:19:41: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ 20:19:41: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/' 20:19:41: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ 20:19:41: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ 20:19:41: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/VANQUISHER_TL1.MATERIAL 20:19:41: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ 20:19:41: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/VANQUISHER_TL1.MESH. 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/vanquisher_TL1.skeleton 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/NPC_VANQUISHER_TL1.DDS' with 2147483647 mip map levels 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ENVI_ALERT_TIEDUP.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ENVI_IDLE_TIEDUP.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/FIDGET1.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/IDLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/IDLE_RIFLE.SKELETON 20:19:41: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/VANQUISHER_TL1.SKELETON 20:19:41: Total sounds loaded: 513 20:19:41: Total sounds loaded: 514 20:19:41: Total sounds loaded: 515 20:19:41: Total sounds loaded: 516 20:19:41: Total sounds loaded: 517 20:19:41: Total sounds loaded: 518 20:19:41: Total sounds loaded: 519 20:19:41: Creating resource group MEDIA/MODELS/WEAPONS/_RIFLES/ 20:19:41: Added resource location 'MEDIA/MODELS/WEAPONS/_RIFLES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_RIFLES/' 20:19:41: Initialising resource group MEDIA/MODELS/WEAPONS/_RIFLES/ 20:19:41: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_RIFLES/ 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/EZRO_RIFLE_TEMP.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE01.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE02.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE03.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE04.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE05.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE06.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE07.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE09.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE10.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE11.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE12.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE13.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE14.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE15.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE16.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE17.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE18.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE19.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE20.MATERIAL 20:19:41: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_RIFLES/ 20:19:41: Mesh: Loading MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.MESH. 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.DDS' with 2147483647 mip map levels 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STREAK.DDS' with 2147483647 mip map levels 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4ORANGE.DDS' with 2147483647 mip map levels 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FAST.DDS' with 2147483647 mip map levels 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWORANGE.DDS' with 2147483647 mip map levels 20:19:41: Creating resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ 20:19:41: Added resource location 'MEDIA/MODELS/WEAPONS/_HAMMERS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_HAMMERS/' 20:19:41: Initialising resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ 20:19:41: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER01.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER02.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER04.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER05.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER06.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER07.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER08.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER09.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER10.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER11.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER12.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER13.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER15.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER16.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER17L.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER17R.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER18.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_BANDIT01.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_PICKAXE01.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_TROLL01.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_ZOMBIE01.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_ZOMBIE02.MATERIAL 20:19:41: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/WRENCH_ENGINEER.MATERIAL 20:19:41: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ 20:19:41: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MESH. 20:19:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.DDS' with 2147483647 mip map levels 20:19:42: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ 20:19:42: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/' 20:19:42: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ 20:19:42: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ 20:19:42: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HUM_BLACKSMITH.MATERIAL 20:19:42: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ 20:19:42: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HUM_BLACKSMITH.MESH. 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HuM_blacksmith.skeleton 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HUM_BLACKSMITH01.DDS' with 2147483647 mip map levels 20:19:42: WARNING: the mesh 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HUM_BLACKSMITH.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ALERT.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ALERT_LOOP.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/FIDGET.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/IDLE.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HUM_BLACKSMITH.SKELETON 20:19:42: Total sounds loaded: 520 20:19:42: Total sounds loaded: 521 20:19:42: Total sounds loaded: 522 20:19:42: Total sounds loaded: 523 20:19:42: Total sounds loaded: 524 20:19:42: Total sounds loaded: 525 20:19:42: Total sounds loaded: 526 20:19:42: Total sounds loaded: 527 20:19:42: Total sounds loaded: 528 20:19:42: Total sounds loaded: 529 20:19:42: Total sounds loaded: 530 20:19:42: Total sounds loaded: 531 20:19:42: Total sounds loaded: 532 20:19:42: Total sounds loaded: 533 20:19:42: Total sounds loaded: 534 20:19:42: Total sounds loaded: 535 20:19:42: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MESH. 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.DDS' with 2147483647 mip map levels 20:19:42: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTMAGIC.DDS' with 2147483647 mip map levels 20:19:42: Total sounds loaded: 536 20:19:42: Creating resource group MEDIA/MODELS/WEAPONS/_SWORDS/ 20:19:42: Added resource location 'MEDIA/MODELS/WEAPONS/_SWORDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_SWORDS/' 20:19:42: Initialising resource group MEDIA/MODELS/WEAPONS/_SWORDS/ 20:19:42: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SWORDS/ 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD01.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD02.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD03.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD04.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD05.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD06.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD07.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD10.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD11.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD12.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD13.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD14.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD15.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD16.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD17.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD18.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_BANDITCHAMP01.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_GARGOYLE01.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_NETHERIM01.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_PIRATE01.MATERIAL 20:19:42: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_ZOMBIE01.MATERIAL 20:19:42: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SWORDS/ 20:19:42: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD11.MESH. 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD11.DDS' with 2147483647 mip map levels 20:19:42: Total sounds loaded: 537 20:19:42: Total sounds loaded: 538 20:19:42: Total sounds loaded: 539 20:19:42: Total sounds loaded: 540 20:19:42: Total sounds loaded: 541 20:19:42: Total sounds loaded: 542 20:19:42: Total sounds loaded: 543 20:19:42: Total sounds loaded: 544 20:19:42: Total sounds loaded: 545 20:19:42: Creating resource group MEDIA/MODELS/NPCS/PONYA_M/ 20:19:42: Added resource location 'MEDIA/MODELS/NPCS/PONYA_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/PONYA_M/' 20:19:42: Initialising resource group MEDIA/MODELS/NPCS/PONYA_M/ 20:19:42: Parsing scripts for resource group MEDIA/MODELS/NPCS/PONYA_M/ 20:19:42: Parsing script MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MATERIAL 20:19:42: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/PONYA_M/ 20:19:42: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MESH. 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/Ponya_M.skeleton 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.DDS' with 2147483647 mip map levels 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M_HEAD.DDS' with 2147483647 mip map levels 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 20:19:42: Total sounds loaded: 546 20:19:42: Total sounds loaded: 547 20:19:42: Total sounds loaded: 548 20:19:42: Total sounds loaded: 549 20:19:42: Total sounds loaded: 550 20:19:42: Total sounds loaded: 551 20:19:42: Total sounds loaded: 552 20:19:42: Total sounds loaded: 553 20:19:42: Total sounds loaded: 554 20:19:42: Total sounds loaded: 555 20:19:42: Total sounds loaded: 556 20:19:42: Creating resource group MEDIA/MODELS/NPCS/FAMILIAR/ 20:19:42: Added resource location 'MEDIA/MODELS/NPCS/FAMILIAR/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/FAMILIAR/' 20:19:42: Initialising resource group MEDIA/MODELS/NPCS/FAMILIAR/ 20:19:42: Parsing scripts for resource group MEDIA/MODELS/NPCS/FAMILIAR/ 20:19:42: Parsing script MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MATERIAL 20:19:42: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/FAMILIAR/ 20:19:42: Mesh: Loading MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MESH. 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/familiar.skeleton 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.DDS' with 2147483647 mip map levels 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR_BAG.DDS' with 2147483647 mip map levels 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET1.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET2.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET3.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET4.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET5.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/IDLE.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_AWAKEN.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HAGGLE.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HEADSHAKE.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_IDLE.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_NOD.SKELETON 20:19:42: Total sounds loaded: 557 20:19:42: Total sounds loaded: 558 20:19:42: Total sounds loaded: 559 20:19:42: Mesh: Loading MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_04.MESH. 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/NPC_EsF_town_04.skeleton 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/EST_F/NPC_ESF_TOWN_04.DDS' with 2147483647 mip map levels 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/DIE1.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_ALERT_DIE1.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_DIE1.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN1.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_TOWN2.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED1.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED2.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/ENVI_IDLE_WOUNDED3.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/IDLE.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/RUN.SKELETON 20:19:42: Skeleton: Loading MEDIA/MODELS/NPCS/EST_F/WALK.SKELETON 20:19:42: Total sounds loaded: 560 20:19:42: Total sounds loaded: 561 20:19:42: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels 20:19:42: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRADIENT_03.MESH. 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMBS/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels 20:19:42: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRADIENT_04.MESH. 20:19:42: Mesh: Loading MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_HALF_03.MESH. 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels 20:19:42: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/ 20:19:42: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/' 20:19:42: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/ 20:19:42: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/ 20:19:42: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/BOAT_02.MATERIAL 20:19:42: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/ 20:19:42: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/BOAT_02.MESH. 20:19:42: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/boat_02.skeleton 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01.DDS' with 2147483647 mip map levels 20:19:42: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/BOAT_02.SKELETON 20:19:42: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_02/IDLE.SKELETON 20:19:42: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01_COLLISION.MESH. 20:19:42: Total sounds loaded: 562 20:19:42: Total sounds loaded: 563 20:19:42: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/BUILDING_01_LANTERN.MESH. 20:19:42: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/building_01_lantern.skeleton 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_TOP_01.DDS' with 2147483647 mip map levels 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/BUILDING_01.DDS' with 2147483647 mip map levels 20:19:42: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/BUILDING_01_LANTERN.SKELETON 20:19:42: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/BUILDING_01_LANTERN/IDLE.SKELETON 20:19:42: Total sounds loaded: 564 20:19:42: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03.MESH. 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.DDS' with 2147483647 mip map levels 20:19:42: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03_COLLISION.MESH. 20:19:42: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.MESH. 20:19:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.DDS' with 2147483647 mip map levels 20:19:42: Total sounds loaded: 565 20:19:42: Total sounds loaded: 566 20:19:42: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01_COLLISION.MESH. 20:19:42: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_SOFT_01.MESH. 20:19:42: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_HALF_01.MESH. 20:19:42: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_BUSH.MESH. 20:19:42: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_QUARTER_01.MESH. 20:19:42: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_TREE.MESH. 20:19:42: Total sounds loaded: 567 20:19:42: Total sounds loaded: 568 20:19:42: Total sounds loaded: 569 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_TRUNK_01.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BRANCH_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/CHERRYTREE_02.MESH. 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/cherrytree_02.skeleton 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02/IDLE.SKELETON 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_02_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/CHERRYTREE_03.MESH. 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/cherrytree_03.skeleton 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03/IDLE.SKELETON 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/CHERRYTREE_01.MESH. 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/cherrytree_01.skeleton 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01/IDLE.SKELETON 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_03.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03_COLLISION.MESH. 20:19:43: Total sounds loaded: 570 20:19:43: Total sounds loaded: 571 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/CHERRYTREE_SMALL_01.MESH. 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/cherrytree_small_01.skeleton 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_01/IDLE.SKELETON 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DISTORT_RING.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/CHERRYTREE_SMALL_03.MESH. 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/cherrytree_small_03.skeleton 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_03/IDLE.SKELETON 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_02.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_SMALL_02_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/WATERSKIPPER2_OFFSET.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/MINIBERM_02.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/MINIBERMS.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/MINIBERM_02_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL_02.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL02.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/PAVERS_S_02.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/PAVERS_02.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/ROCKYDECAL01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARDS_01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_05.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PRONGS_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_02.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_07.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_MUSHROOMS_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_09.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_02.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SHRUBS_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_03.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_05.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_05_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_06.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_06_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_06.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_04.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_04_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_04.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_05.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_05_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_06.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_08.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_06_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_04_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_03_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_02_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BUSH_01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_04.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKS_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_03.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_03_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_04_DESTROYED.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 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levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_AWNING.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/SHOP_01_AWNING_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_03.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/VENDORTABLES_03_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_TOP_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/PALACE_TOP_01.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/PALACE_BORDER_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/PALACE_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ROUND_01_CLOTH.MESH. 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/round_01_cloth.skeleton 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/ROUND_01.DDS' with 2147483647 mip map levels 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/IDLE.SKELETON 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_CLOTH/ROUND_01_CLOTH.SKELETON 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/ROUND_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_03.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_02.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCK_04_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_01.MESH. 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/city_plaza_crystals_01.skeleton 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_07_GLOW.DDS' with 2147483647 mip map levels 20:19:43: Skeleton: Loading MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_IDLE.SKELETON 20:19:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMP01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/GRASS_TUNDRA_DIRT01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMP01_COLLISION.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMPROAD_LARGE01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/ROADS.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMP_LARGE01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_RAMPROAD01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/CIRCLEWAKE.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_TOPCAP.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPLASH_MASK_01.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPLASH_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SHORT_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BASE_MASK_01.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BASE_01.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPRAY_MASK_01.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SPRAY_01.DDS' with 2147483647 mip map levels 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_SHORT_SPALSH_01.MESH. 20:19:43: Mesh: Loading MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_01.MESH. 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_MASK_01.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/WATERFALL_BOTTOMSPLASH_MASK_02.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY07.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT_INVERSE.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAINBOWRING.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/DARKSPARK.DDS' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels 20:19:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 2147483647 mip map levels 20:19:44: Texture: automaptex__36607: Loading 1 faces(PF_R8G8B8,256x256x1) with 0 generated mipmaps from Image. 20:19:44: Final Seed : 691900621153373691 20:19:44: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH. 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels 20:19:44: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorlantern.dds' with 2147483647 mip map levels 20:19:44: ----------------------DUNGEON DEPTH 0 LOADING-------------------- NAME: BAKE COLLISION TIME TOTAL TIME: 0.416267 AVG TIME: 0.416267 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.062713 AVG TIME: 0.062713 CREATED: 1 NAME: TIME TO ADD CREEPS TOTAL TIME: 2e-006 AVG TIME: 2e-006 CREATED: 1 NAME: TIME TO ADD NPCS TOTAL TIME: 0.017762 AVG TIME: 0.008881 CREATED: 2 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.003785 AVG TIME: 0.003785 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000222 AVG TIME: 0.000222 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 5.5725 AVG TIME: 5.5725 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000996 AVG TIME: 0.000996 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------- TOTAL TIME :5.63949 20:19:44: Total sounds loaded: 572 20:19:44: Total sounds loaded: 573 20:19:44: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH. 20:19:44: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HuM_Light_01.skeleton 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUF_LIGHT_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/BODY.DDS' with 2147483647 mip map levels 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH. 20:19:44: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH. 20:19:44: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_wan03.skeleton 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH. 20:19:44: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas01.skeleton 20:19:44: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:19:44: Total Layout Link Particle saved 0 20:19:44: Saving character to :C:\Users\rlpowell\Documents\My Games\Runic Games\Torchlight 2 Beta\save\save.tmp 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/MERCHANT.DDS' with 2147483647 mip map levels 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GEMRETRIEVE.DDS' with 2147483647 mip map levels 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GEMREMOVE.DDS' with 2147483647 mip map levels 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/SPEECHBUBBLE.DDS' with 2147483647 mip map levels 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/SKILL.DDS' with 2147483647 mip map levels 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GOLDQUESTION.DDS' with 2147483647 mip map levels 20:19:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC/TELEPORTER_CRYSTALS_01_ILLUM.DDS' with 2147483647 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/misc/misc.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels 20:19:45: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels 20:19:45: Released sounds : 0 20:19:49: Total sounds loaded: 574 20:19:50: Total sounds loaded: 575 20:19:50: Total sounds loaded: 576 20:19:50: Total sounds loaded: 577 20:19:50: Total sounds loaded: 578 20:19:50: Total sounds loaded: 579 20:19:50: Total sounds loaded: 580 20:19:50: Total sounds loaded: 581 20:19:50: Total sounds loaded: 582 20:19:50: Total sounds loaded: 583 20:19:50: Total sounds loaded: 584 20:19:50: Total sounds loaded: 585 20:19:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH.DDS' with 2147483647 mip map levels 20:19:50: Total sounds loaded: 585 20:19:51: Total sounds loaded: 586 20:19:51: Total sounds loaded: 587 20:20:00: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHT.DDS' with 2147483647 mip map levels 20:21:12: Total sounds loaded: 588 20:22:10: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH. 20:22:10: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HuM_Light_01.skeleton 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUF_LIGHT_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HU_LIGHT_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/BODY.DDS' with 2147483647 mip map levels 20:22:10: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:10: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:10: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:10: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:10: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:10: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/LIGHT_01/HUM_LIGHT_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:10: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH. 20:22:10: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:10: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:11: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 20:22:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels 20:22:11: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:11: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:11: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH. 20:22:11: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_wan03.skeleton 20:22:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels 20:22:11: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:11: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:11: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:11: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH. 20:22:11: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas01.skeleton 20:22:11: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 20:22:11: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons1.dds' with 0 mip map levels 20:22:11: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor2.dds' with 0 mip map levels 20:22:11: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/jewelry/jewelry.dds' with 0 mip map levels 20:22:11: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor1.dds' with 0 mip map levels 20:22:11: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor3.dds' with 0 mip map levels 20:22:11: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems.dds' with 0 mip map levels 20:22:11: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons4.dds' with 0 mip map levels 20:22:19: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/fish/fish.dds' with 0 mip map levels 20:22:22: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHTRED.DDS' with 2147483647 mip map levels 20:22:24: Total sounds loaded: 589 20:22:24: Total sounds loaded: 590 20:22:24: Total sounds loaded: 591 20:22:24: Total sounds loaded: 592 20:22:24: Total sounds loaded: 593 20:22:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/STRAW.DDS' with 2147483647 mip map levels 20:22:29: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels 20:22:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons3.dds' with 0 mip map levels 20:22:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons2.dds' with 0 mip map levels 20:22:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons5.dds' with 0 mip map levels 20:24:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor.dds' with 0 mip map levels 20:25:05: Total sounds loaded: 594 20:25:05: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/server.dds' with 0 mip map levels 20:25:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/OUTDOORLANTERNDUSK.DDS' with 2147483647 mip map levels 20:25:57: Total sounds loaded: 595 20:26:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/OUTDOORLANTERNNIGHT.DDS' with 2147483647 mip map levels 20:26:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH07.DDS' with 2147483647 mip map levels 20:26:44: Total sounds loaded: 595 20:28:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GREENEXCLAMATION.DDS' with 2147483647 mip map levels 20:28:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC/TELEPORTER_CRYSTALS_01_ILLUM.DDS' with 2147483647 mip map levels 20:28:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GREENGREYQUESTIONY.DDS' with 2147483647 mip map levels 20:33:24: Total sounds loaded: 595